Sindri Skiddlydink Humperdink

Level 2 Forest Gnome Artificer
13 / 13 HP

Smart, witty gnome, travelling the world to find answers to his many questions.

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Sindri Skiddlydink Humperdink

Artificer 2 Class & Level
Forest Gnome Race

Strength 5
Dexterity 14
constitution 13
intelligence 16
wisdom 11
charisma 9
Total Hit Dice 2
Hit Die
+2 proficiency bonus
-3 Strength
+2 Dexterity
+3 Constitution
+5 Intelligence
+0 Wisdom
-1 Charisma
saving throws
+2 Acrobatics
+5 Animal Handling
+3 Arcana
-3 Athletics
-1 Deception
+3 History
+0 Insight
-1 Intimidation
+2 Investigation
+0 Medicine
+5 Nature
+0 Perception
-1 Performance
-1 Persuasion
+3 Religion
+2 Sleight of Hands
+2 Stealth
+0 Survival


Armor Class
Hit Points
NameAttack BonusDamage/type
Snippy 1d20+5 1d6+3
Dagger 1d20+4 1d4+2
Languages: Common, Gnomish
Tools: Tinker tools, smith tools, thieves tools
Preparing spells: Prepare Int modifier + half artificer lvl (2). Spells slots return after a long rest.
Dungeoneer's pack, Tinker's tools, smith's tools, Tinny One-eye, Potion of Growth, Bag of Holding
Darkvision: 60 ft

Gnome cunning: Advantage on Int, Wis, Cha saving throws against magic.

Natural Illusionist: Know the minor illusion cantrip.

Speak with small beasts: Through sounds and gestures, communicate simple ideas with Small or smaller beasts.

Magical Tinkering:
Use thieves tools, tinker tools or other artisan tools, touch a Tiny nonmagical objects as an action, give it a property:
    • The object sheds bright light in a 5 foot radius and dim light in an additional 5 feet
    • Whenever tapped by a creature, the object emits a recorded message that can be heard up to 10 feet away. You utter the message when you bestow this property on the object, and the recording can be no more than 6 seconds long.
    • The object continuously emits your choice of an odor or a nonverbal sound (wind, waves, chirping, or the like). The chosen phenomenon is perceivable up to 10 feet away.
    • A static visual effect appears on one of the object’s surfaces. This effect can be a picture, up to 25 words of text, lines and shapes, or a
mixture of these elements, as you like.
The chosen property lasts indefinitely. As an action, touch the object to end the property early. You can give the magic to multiple objects, a single object carrying only one property. The maximum number of objects at one time is equal to your Int modifier.

Infuse item: After long rset, touch one nonmagical object and imbue it with infusion. (Maximum 2, know 3 infusions)

Infusions known:
    • Repeating shot (on Snipper, +1 on attack and damage rolls, ignore loading property, requires no ammunition)
    • Replicate Bag of Holding
    • ?? (mag nog 1, hou nog even vrij)
Features & Traits

Heroes Enabled

The statblocks of your Weapons, armor and other important/magical equipment

The statblocks of your class features

Statblocks for your familiars, mounts etc.

Statblocks for race/species of the character.

Statblocks for companions, followers and other allies.

Statblocks for your spells.

Statblocks for your Trinkets, businesses, building, castles, empires.

The major events and journals in Sindri's history, from the beginning to today.

The list of amazing people following the adventures of Sindri.

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