The Valley starts to heal after birthing its most recent summon. The Coterie too tries to collect itself after the hardships suffered. Trying to take things easy before resuming their chase, the coterie takes care of some housekeeping with only a few minor interruptions.
Juno requests the coterie help him with something in the graveyard followed by a short errand for "The Rat."
The coterie lingers in Dr. Blight's chantry to collect their reward before revisiting other prominent kindred to learn how the social climate has changed.
After the coterie assembles at the haunted hotel, Osa awakes mid-day and is lured into opening a window, allowing a mist-ifying manifestation to pour into their hotel room.
The coterie re-emerges into the valley to new challenges, new friends, and a new city to explore.
Deep in the throes of lethal combat, Adel & John collaborate on destroying a demonic anchor while the rest of the coterie fights for their lives.
Chasing sigils, the coterie works tirelessly to disband the arcane lock on the door, evading the demonic mascots that chase them through the halls.
As prepared as they'll ever be, the coterie embarks on a mission of life and death.
Finishing up that prep work at the convention center before moving on to the main event.
A small session dedicated towards spending XP & maybe even doing a little favor for someone.
Surviving an encounter that could have gone a lot worse, the coterie takes a moment to steady themselves and work out their differences.
Hungry. Hungry. Hungry. Hungry. Hungry. Hungry. Hungry. Hungry. Hungry. Hungry. Hungry. Hungry. Hungry. Hungry. Hungry. Hungry. Hungry. Hungry. Hungry. Hungry. Hungry. Hungry. Hungry. Hungry. Hungry. Hungry. Hungry. Hungry. Hungry. Hungry. Hungry. Hungry. Hungry. Hungry. Hungry. Hungry. Hungry. Hungry. Hungry. Hungry. Hungry. Hungry. Hungry. Hungry. Hungry. Hungry. Hungry. Hungry.
After acquiring a new awakened ally, the party resurfaces & begins planning on tackling another haunting lead.
Spotting a mysterious stranger, the coterie darts after them, not yet sure of what they'll find.
Dr. H. Blight has challenged the coterie to find and bring him "Fetters," otherwise known as the anchors that bind Wraiths and Spectres to our realm. It's up to them to find where these ghosts are to begin with.
Ending abruptly on a surprise encounter, the coterie's world broadens with the introduction of a new foe.
The debate continues: Do you believe in ghosts?
The newly formed coterie seeks to meet the remaining elders in the Valley & start to investigate the strange happenings around Arizona.
Our Coterie assembles and witnesses the government at work.