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In Times of Need (Othos, 2020)

A Dungeon World game In the world of The Awakening Dream
April 2020 September 2020 | Looking for Players
In the south sprawls the Golbesh, place of swamp and beasts, a remnant from the ancient days of Magyagardu when the near and far reaches of Othos were choked tight with twilight boughs. Those days belong to pitted carvings and folk memories. Its name is nothing more than a footnote for the common villager. Only a miserable few suffers its regular downpours or the rending teeth of the undergrowth, and grow it does. It sleeps on the far horizon, waiting for the unwise and unwilling. Yet, you and I know that life is the birthing pool for unwise and unwilling fellows of every variety. The violation of the Golbesh’s fretful slumber is an inevitability, for no other reason than that a place left unexplored is a challenge for the bold and driven, who carry with them the unwise and unwilling. Generations of these diametrically opposed populations built for themselves a tenuous civilization nestled within hard-hewn clearings. You are the unsuspecting inheritor of their labors. Perhaps you were conscripted off the road. Perhaps you volunteered. Perhaps you were lied to, led far astray. Perhaps you were guided here by the Eshan. Whatever the case, you eventually arrive in a stone building occupied by stony officials. You sign something. What did it say again? Your future has become the impersonal choice of the Tresivar Pyrgosar, strongest of the domains in Othos after the dramatic return and triumph of Syrgus Pyrgos, the Third Son. Oh, yes, of course. Your job remains remarkably unclear. There is a place in the Golbesh somewhere which requires reinforcement. Why? The agents you encounter neglect to answer. Is it a serious matter? Ask somebody else. What should I do? Travel to a town named Medus, there a vessel has been arranged to bring you south. Where in the south? You shall see. Once arrived, your naïve clamors for “time to explore the town” and “money to buy supplies” fell upon professionally disinterested ears. The agent at the shipyard drummed his fingers on a cluttered desk, scratched at his greying beard, and said “I spoke to my master. He spoke to his. This is everything you get. Greedy talk doesn’t do any good either.” Before the desk rests a solitary timber box with heavy iron banding. Casting the creaking lid open, you peer down with uneasy hope. A few changes of woolen clothes, ropes, bread packaged in linen, a solitary jar of butter. Scraping the bottom, nothing but dust. The boat departs the next day. Unnamed master and unfamiliar crew. The destination is a singular note scrawled in uneven script, viOD LyroS, being the terse gangway farewell of another lanky busy-body in Medus who oh-so sincerely apologized for having lost the official paperwork.

This story is told by

Maps

Maps

  • Othos: 3551
    Othos is the Right-Hand Child of Qadal, split between the opposing currents of modernity and antiquity. Aemar, Odyrzid, and numerous invasive species crush against one another for living space and Eshanic favor. This rendition depicts the year 3551, at the beginning of the Second Feud.
Supporting Cast

Sessions Archive

19th Oct 2020

Epilogue


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19th Oct 2020

Session 17: The End

The self-assured composure Kastayos boasted in that chamber crumbled away as this betrayal was revealed to him. His enemies were now close, and his defenses penetrated because he was foolish enough to believe the betrayal of an enemy without question.



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19th Oct 2020

Session 16: The Grave of Ethosa

The party rested for that night, preparing themselves for what would come next. Dawn arose and the camp was taken down, items stored, and weapons prepared for the final encounter.



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19th Oct 2020

Session 12: Collapse and Return

Rhomod swiftly noted the oncoming ruin of the situation and attempted to flee the fort, passing by the agent of Acolitus- the two skirted the southern curtain wall toward the gate, but were assailed by a great number of Vojunic beasts which were born from the surrounding smoke. They fought these things but suffered pains from it, and in those moments Rhomod remembered Arelastod who was currently unaccountered for… possibly dead?



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19th Oct 2020

Session 15: Finding the Way

The party deliberated on their next move for quite some time, while Getas rallied his troops and supplies for a suspected march against the beasts. Oradyol sharpened weapons while Rhomod attempted to teach Arelastod and others certain motions to improve their skill.



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19th Oct 2020

Session 14: Kastayos’ People

Now together, the party discussed their next plan. They could either remain near the ruins of the fort, depart to safer ground, leave altogether, etc.



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19th Oct 2020

Session 13: Gathering the Rubble

The northern party, of Thelastor, Xeyesh, Oradyol, and Yaza, continued their way back toward the fort, uncertain of its fate and the fate of their companions. They spoke little, but tendered their wounds and marveled at the items of great antiquity given to them.



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19th Oct 2020

Session 11: Demise

Thelastor, Oradyol, and Yaza pushed deeper into the darkness, toward the origin point of the wild crashing noise. They were hindered in their sight and hearing by the howling Vojunic winds which rushed toward their many sources of Viiryne, including Arelastod’s ancestral sword which Thelastor took for himself after it was near forgotten by its “bravery-challenged” master.



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19th Oct 2020

Session 10: Chaos and Return

Xeyesh, Rhomod, and Arelastod were pushed into the village, which was damaged from obvious conflict. A great heap of corpses, Aemar and Duyor alike, moldered on the near edge of the village.



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6th Oct 2020

Session 8: Rest and Positioning

The party was understandably horrified to see what transformation had overtaken Othyrus- they gathered close, questioning him. Othyrus explained that he sought means in the depths to save the fort, and achieved it.



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6th Oct 2020

Session 9: Venturing Out

Xeyesh spoke with Thelastor upon arriving, and warned him about Othyrus- how he stole away the Vojunic power from beyond and misguided the creatures there for his own purposes. Thelastor responded that he and Othyrus spoke, but the latter’s purposes seemed not quite clear yet.



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2nd Oct 2020

Session 7: Battle and Revelation

The battle for the viod raged and its situation deteriorated swiftly. Duyor warriors were emboldened by the success of the first wave, and thus in great numbers hurled themselves against the walls.



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2nd Oct 2020

Session 6: Escalation

After spending the day raising the ship from the sandbar, the fort’s garrison, party and otherwise, returned home- with the exception of two sailors who were left to guard the ship.



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30th Sep 2020

Session 5: The Beasts and Eshan

After making his way down, Thelastor finally arrived upon the same muddy ground as Arelastod and Xeyesh. He paused, listened closely, and heard some noise down the western corridors.



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25th Sep 2020

Session 4: Free Boat, Found Beings

After the exhausting events of the previous night, most of the party was spent- now choosing to sleep until around noontime with some on guard. Awakening that time later, the party set to preparing hunting parties to restock food, since the boat’s rations were all which was available- 4 days all said.



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25th Sep 2020

Session 3: Keeping Peace, Letters Given, and Ruins Explored

As night was thickening, Thelastor established a watch comprising of conscripts, saviors, his own servant, and himself, keeping regular interval. Xeyesh was watching alongside them from the upper tower.



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19th Sep 2020

Session 2: Friends, Fists, and the Dead

The light of Eshabal rose on another day, beating harsh rays upon the hungover eyes of the Viod’s celebrants. Groggy villagers and the groggy party stumble about, gathering this forgotten item here or that loose clothing thereabout.



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16th Sep 2020

Session 1: Viod Lyros

The adventure began on a boat, two masted and rather cramped. Six sailors were aboard, including a Getas Bastigos who was master and his five subordinates. Five conscripted Eurobasar were with them. Finally, there were seven characters of more important note, being the undesirous protagonists of this ill-fated venture.



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