Session 35: The Great Sacking of the Wellmore Estate Report Report | World Anvil | World Anvil

Session 35: The Great Sacking of the Wellmore Estate Report

General Summary

3rd of Haelynir 1524 continued   The group continues to discuss ideas in their pretend prayer circle, using Xeldarix's telepathy to keep their conversation private.   The ideas discussed are:

  • If the group has an information 'leak' it should be one of the party rather then someone not involved like a random guard.
  • Maybe involve Galloway in this.
  • Flaws arise with the plan and in the end it is abandoned
  • Ideas about meeting up with Cassandra on her nightly walks is considered.
  • The group decides that tonight they will look into Cassandra's walk and meet up the next day for more planning.
  • The group agrees to meet up the next morning to discuss and assess the plan.
The group splits up upon leaving the temple. Fargrim, Lily and Xeldarix go to check on armour updates, while Karl, Lyra and Lila go to see Steve about getting access to Wellmore's home.  
Lily, Fargrim and Xeldarix head to the Colbalt edge. This discuss Michael in the mirror on the way and the idea of talking to Steve about helping him. At the Colbalt Edge Peter greeted them and gave them an update on their armour and prices.   Lily armour wasn't able to be completely repaired to what it was, but would still work just at a lower level of enchantment. Costing 15K gold to repair. This will be finished at the end of the next day. Fargrim's armour would be finished by the morning before Lily's armour was done.   When the group left the smith, Lily noticed they were being watched by someone who seemed to be the sort to work with the thieves' guild. They got lunch at a nearby bakery to try and get a better idea of why they were being followed. The person following them also sits down at the bakery. Xeldarix was introduced to chocolate cake while Fargrim received a note with his tea about ordering rock cakes. A rock cake and a sending stone is delivered to his table after Fargrim orders. Once he touched the rock he got the same sensation he gets when Xeldarix uses telepathy. When Lily touches the rock she is able to join the conversation.   A young man named Quill works for Fulda and is arranging to get them information in exchange for help. He gives what information he can for the moment. This involves sacrificing people during her nightly walks. They go their separate ways with Quill mentioning he is expected at a guild meeting.  
Lyra and Karl head to the mage guild with Lila. They go to see Simone first and find her drawing downstairs with her earrings on.   They discuss possibly going to see Galloway and escorting Simone to him, with the idea she might be able to convince him to get his leg seen to. She agrees, explaining that Galloway might need the full use of his leg if he needs to run for any reason. She is unable to give more details at this stage as everything is still shifting.   The group sees Steve on the way out and he agrees to go with them to drop off Simone and allow them into Wellmore's home. Steve gives Karl the wand that Felix dropped off. They also discussed how Wellmore had three students she was privately tutoring. Karl ends up agreeing to help with the teaching load at the school until they can get someone else to fill her role.   At the temperary Watch HQ Simone gets some weird looks from those working there. Simone is happy to see Galloway and agrees to bring her back after dinner.   Leaving Simone with her Godfather the group heads to Wellmore's.  
At 11:30 am both groups arrive at about the same time from getting side tracked. They start to search the house.   Room 1:
  • The reception/welcome area
  • There is a hall table to the right. A glass door to the right, an open space up ahead and to left. There is a stair case leading upstairs. On the wall there is a beautiful feather fan.
  • With detect magic Karl sees that the fan on the wall is magical. When Lily opens the draws Karl can see some glow where Lily finds a false bottom to the draw and pulls out some items. 2 potions vials, a wand, a gem and a coin pouch.
Steve seems uncomfortable with the search but it has to be done and he knows it.   Room 3:
  • Is a large sitting room. There are comfortable chairs, a fire place with a painting above it, a suit of armour, book shelves and a bear skin rug on the floor.
  • Lily finds a safe behind the painting.
  • Karl finds the full plate armour is magical.
  • Lila unlocks the safe but allows Lily to open it. She sees a horrific scene, but manages to shake off the magical trap.
  • In the safe there is a bag of 8 gems, a scroll case that holds 12 scrolls, a potion pouch that holds 3 vials and a big pouch of coins.
  Room 5:
  • This is a beautiful room with large glass windows letting lots of light into this sunroom. It has bamboo chairs, a bamboo rug/matt across the floor, a side table and lots of potted plants.
  • Lily finds components; There is a mini acorn tree. Lily notices on the table is a few gilded acorns which can be used to summon beasts. In the other pots there are some Holly Berry, pepper plants, Licorice, thorny roses.
Room 6:  
  • This looks like a forge. There are lots of tools on the benches, a light catapult in pieces in the corner, a long bow up on the wall above a stand with half plate on it.
  • The bow draws Karl's eye as magical.
  • Lily finds some notes indicating that the catapult was something Wellmore was looking to see if she could make it move and act of it's own will to protect the house.
  • Karl can see that Wellmore was doing well for a beginner, but seemed to really lack in technique and the psychical strength needed to really use most of this equipment. It's well set up, but looks well established as if it has been here for a while.
  Room 7:
  • Room 7 looks to be a library. Not all the shelves are full of books. Some have items at the end. There is a large lion statue in the centre of the room. Hanging from it's neck looks like a drinking horn that is wreathed in continual flame. After the lion looks to be a seating bench. On this bench there are some items that seem to have been left there with some open books. These items include a wine bottle (likely stolen from Master Shyr), a wooden box that looks like it's inlaid with electrum. On the far wall is a large tapestry of birds with platinum.
  • The magical items that draw Karl's attention is the wooden box and the horn on fire. However the floors, bookcases, walls and furniture (including statue) all have a faint glow on them indicating it to be magical.
  • Karl is mostly finding books on forging, crafting in terms of jewellery making, books on birds (training them, identification of birds, anatomy, etc) and some history books on the local area.
  • Lily finds all of these and stuff on magical gardening, bloodlines, a family history book for the Wellmore line and woodwork crafting. As well as a a mask made of crystal and a dragon scale vest inlaid with gold.
  Karl shares with Steve more of what Wellmore has stolen while Lily slowly goes about solving the box. Karl learns that Galloway is still deciding what to do with the property as it is the possession of someone on the run. For now he is letting Steve deal with it as he sees fit.   Karl returns just in time for Lily to open the box. A sphere of acid hits the room, centred on the box. The green wave bites into the skin of the people within 20ft of the box as they burn from the acid sphere. The room around seems unaffected.
  • Lily takes 12 points of acid damage.
  • Lila is hit with the wave and falls down, unconscious.
  • Xeldarix takes 12 points of acid damage.
  • Karl takes 35 points of acid damage.
  • Fargrim takes 35 points of acid damage.
Lily is quick to react with healing Lila and Fargrim checks her over. She's badly burned, but everyone gets some healing attention between Fargrim, Lily, and Xeldarix.  
  • Inside the box there are 3 scroll cases inside.
  • One is ceramic (2 scrolls), one is ebony (3 scrolls) and the last is porcelain scroll case with knot work (1 scroll and the centre pulls out to store potions. It has 3 vials).
  • A bag of dust and an empty bottle. Both are magical to Karl's eyes.
Xeldarix volunteers to open things to try and avoid someone dying here today.   Room 8:
  • This room seems to be a sitting area with a small table and chairs that sit on top of a rug. There is a little side cabinet with door to one side between two ferns.
  • There is a larger cabinet near the hallway with fine china and glasses and a wine rack next to it.
  • There are some stairs that lead down to a walled off area where the cellar once was.
  • The side cabinet had fine scotch and spirits with glasses.
Xeldarix takes a bottle of bourbon to start drinking.   Room 4:
  • This the the kitchen you've walked into. There is a bird in a cage on the middle island.
  • There are plates on the bench and a cutting board that was never cleaned up. Apart from that the room is neat. There are cupboards above and below the L shaped counter on the wall with a could of crates, barrels and other bits of storage.
  Xeldarix seems distracted by the bird in the cage. Karl asks her about someone scrying on them. She admits someone was when they were talking to Cassandra. Karl calls Steve in to heal the bird.   Lily and Xeldarix go to explore room 11 alone:
  • Room 11 seems to be servent quarters with two beds. They don't seem to be set up at the moment. They are unmade. There are two cupboards and a little wardobe side areas.
  • One of the best of draws had a false bottom and it reveals a stash of 6 gems, a potion and a large coin pouch.
Xeldarix just watches Lily search and continues drinking.   Karl checks room 9:
  • Room 9 looks to be storage/laundry room. Mostly boxes but there is a porcelain vase with knot work in the corner. Nothing appears to be magical in here.
Karl checks room 10:
  • It seems to be a cloak room. It has some jackets, coats and such in here. There are two magical things glowing at the back.
  • Karl calls for helps as he doesn't want to touch anything.
  • Xeldarix pulls out a magical shield and chain shirt.
  • The metal is mitheral. It has a Dwarven styling to how the links are put together. Not very common these days.
  • The shield seems to be of Elven make and on the inside it say in Elven "The world is full of peril, and in it there are many dark places; but still there is much that is fair, and though in all lands love is now mingled with grief, it grows perhaps the greater."
Xeldarix has started to show signs of the alcohol affecting her. She sits out on the back porch while Karl looks at the items so far.   The group and Xeldarix go outside to confirm all the birds are actually birds. She confirms they are just birds. She returns to the house to take another bottle now her current one is finished, but puts it back after a moment of thought.   Room 2:
  • The next room is a dinning room. The table is large and covered in chalk scribblings with a few silver coins and candles. There is a suit of armour in the corner that seems to be more decorative then practical. There is more wine on the table. Some of it half drunk. There is a side table and a cabinet.
  • Lily checks the side table and finds there seems to be some letters in the side table, all tied together. They looks like rejection letters for personal grants from the guild and council that were for Wellmore's personal projects.
  • Karl nearly missed it, but thanks to detect magic being up Karl notices a small potion vial in a pouch on the belt of the armour.
  Xeldarix, in a fit of anger, brings both hands down on the table and smashes on of the ends. The only warning was a growl that escaped her. The wine bottles slide off the tables and come smashing down onto the floor. She is just standing there, glaring at the table. Xeldarix rambles while Lily and Karl try to piece together what happens.   They work out the chalk on the table was Wellmore's notes and what she intended to do with the things she was going to extract from Xeldarix. Karl and Lily are able to comfort Xeldarix in her moments of distress. After Xeldarix seems to want to move onto the next rooms. Xeldarix checks one of the cabinets at Karl's request but nothing interesting is found.   Room 13:
  • This seems to make use of the underneath of the stairs. Seems to be a bit of a junk cupboard.
  • Lily finds a pewter statue that seems to be dedicated to Niera.
  • Karl is drawn to a wand and a sword that is not magical. A feathered shortsword and scabbard.
  Fargrim and Xeldarix have a discussion and she is introduced to the notion that she is no longer immune to poison and is mostly likely drunk at this stage.   Room 12:
  • This seems to be another junk room. Karl is drawn to a heavy metal magical shield.
  • Karl finds a pouch of coin hidden in the shield.
Xekdaric continues talking to Fargrim about being drunk and Dr Fargrim is in full swing. She reveals it has helped her headache, but he tells her this small boon might be made worse if she continues.   Karl takes the moment to look at Xeldarix to see silhouette with horns trying to crush Xeldarix's head. Xeldarix and Lily want to press on. Fargrim wants to remove Lila, Lyra and Xeldarix from the house but without any luck.   Karl tries to get the silhouette to stop hurting Xeldarix and it tries to attack him for his efforts. Xeldarix forces herself to keep moving as if that will make it all stop and Lily supports her. Fargrim is given the mask as the group moves on upstairs.   Room 14:
  • Is a large open area. A rug and two decorative suits of armour.
Room 20:
  • It seems to be a second storey to the library. There is a statue bust to the left and a desk to the right. There is a railing going around to stop people falling into the library.
  • Lily finds some there seem to be some research notes and a shopping list of ingredients. All creature components. Also some stationary.
  • Karl looks at a bust that says "Lady Edlin Wellmore the first. Lady of Stormgate"
  Karl shares his concerns with Lily about the silhouette.   Room 19:
  • This looks like a jewellers workshop. There is a safe in the corner. It's quite large. Two benches in total.
  • Lily looks for traps but doesn't find any.
  • Lily unlocks the safe and Xeldarix opens it when everyone had left the room. Something tries to affect Xeldarix, but she shook it off.
  • Karl notices one nice gem on the bench.
  • In the safe there is 6 scrolls, 2 potions, a shortsword (magical), a pair of slippers (magical), and a wand.
  • Lily finds the other 7 gems on the benches.
  Fargrim explains to Xeldarix what the silhouette is doing offers to try and protect her with prayer. Xeldarix doesn't want to risk it with the threat of Cassandra looming. Fargrim threatens the silhouette.   Alexis takes control in that moment. She quickly becomes hostile as she asks about her current state, where Simone is and what are they doing. The group is quick to defend their own and Xeldarix's actions, pointing out Xeldarix's new state.   Alexis is shown that her silhouette horns show through the physical form with a mirror, by a very smug of Lily.   Room 17:
  • The bathroom has a tub, a wash basin and a mirror.
Alexis seems shattered by the discovery. She tries to blame anyone but herself. She shows fear for the first time as she realises her fall has began. Lily hammers home Alexis' poor behaviour, but says this doesn't have to stay this way.   Alexis pulls out the communication journal. A piece of paper falls from it and Lily pockets it. Alexis throws the books away before demanding Lily leave shattering the mirror. Lily leaves, Alexis slams the door shut and Karl is tagged in to try and talk to the immortal while Lily heads to Room 18.   Room 18:
  • This is the room with the teleportation circle. There is a telescope over by the window, a writing desk, a chest and a large cupboard. There is some glow coming from within the chest.
  • The chest is trapped but Lily is able to do so and open the chest without getting a flail to the face. Inside is 5 scrolls and a rod.
  • There is a ebony miniature of a temple on the desk (It's one to Avani but it seems a little off. Has a symbol of flames on it). And lots of stationary.
  • You find an expensive looking leopard for coat and a turquoise necklace on a stand inside the cupboard. There is a journal on the shelf near it. Looks to have an ideas section for enchantments.
Lily takes the moment to read the journal before doing any of the searches. Karl talks to Alexis, discussing her nature. She breaks down as she starts to question why she was made and her purpose. Alexis reveals Xeldarix is being passive and is not fighting her for possession.   Alexis tries to clean up her mess as she promises to try to do better.   Room 15:
  • There is a big four poster bed. A bed side table, a wardrobe, chair, a rug on the floor and a chest. Alexis has put the mirror shards on the table and has pulled up a chair as she tries to piece them together.
  • Lily finds a coin pouch in the chest.
  • Karl finds hair under the bed.
  • There is a bible to Ruornil in the top draw but the cabinet and the rest is empty.
Karl talks more with Alexis as the journal is returned to her. She looks at the entries. The last page after the final entry is a very basic sketch, but seems to be a picture Xeldarix drew. It has her in the middle (hints of horns drawn in but erased) and the whole group plus Lila and Simone sitting with her. Karl gets a sneaky view of this while Alexis is distracted. The group talk Alexis into continuing what Xeldarix had been doing for the group.   Room 23:
  • It looks more lived in. There is a book on the bedside table on the southern bedside table. The other has a perfect looking rose suspended in a glass cylinder that glows to Karl's eyes. There is a chest at the bottom of the bed.
  • The book Wellmore stole from Xeldarix and Karl.
  • The chest has a lot of fine cloths in it. Some of them have fur trimmings, some with gold or gems inlaid into them. Ermine Gloves set with gems, Fine Cloth Pennant trimmed with Fox Fur, Leather Boots with Gold Buckles, Leopard Fur Hunter's Cap set with gems, Rabbit Fur Shoes.
  Room 24:
  • Seems to be a walk in wardrobe with a vanity and what you would guess is her main wardrobe and the chest had special items. Nothing of note stands out.
  Room 25:
  • Seems to be an enchanting and alchemy room. There are two desks and a work bench, and a book shelf.
  • Lily finds 6 gems.
  • Karl as he's looking at the bookcase there are ingredients and decorations on the shelf. However what catches his eye is some scratch marks on the floor. Looks like it has been moved out of it's area before.
  • There is a safe behind the bookcase.
  Alexis opens the safe after Lily unlocks it. After a flash of pink light Alexis becomes jumpy and mumbles as she tries to wedge herself into a safe corner. It becomes obvious that the immortal has been feebleminded and is a mixture of Alexis and Xeldarix, being dubbed Alexarix. She responds poorly to displays of magic.   Lily manages to distract Alexarix, with flowers and chocolate which she eats. Karl prepares identify as a ritual. When it's ready, it sends Alexarix into a panic and rage, the bookshelf gets knocked over and many of the items are destroyed as a result.   Steve comes up and after a discussion sends for some diamond dust to help fix the problem. Meanwhile, Alexarix tries to leave via the window but can't because of the glass. After some summoned lights frighten her, she teleports outside. Due to lack of feathers she is unable to fly and starts to fall. Karl's quick thinking with feather falls saves her.   Now outside Lily as a raven, she distracts the now calmer Alexarix again. Karl and Fargrim race downstairs to help. Lily allows Alexarix to catch her. They make noises at one another before the shiny staff catches her attention and she tries to sneak up on Karl to take it.   Karl uses the staff to lead Alexarix back into the building. Some sneaky summoned lights are summoned to distract and lead Alexarix around the house. Meanwhile Lily had flown off to get diamond dust quicker then the messenger going back to the guild to get Sam.   The cage gets Alexarix's attention and it upsets her. In a fit of rage she crushes it with her foot and it does through the floorboards, causing her to fall and panic. Karl calms her and comforts her, while expecting how stuck she is.   Lily returns with the powder and Steve is able to heal Xalexis and Xeldarix is back in control, but is tired and lethargic. She doesn't seem to remember anything after Alexis took over.   The group takes a moment to recover from what happened. Xeldarix and Lily nap while Karl identifies some of the items. Sam arrives with the requested dust only to find it no longer needed and stays to help identify items.   The sword of Gus creates a stir with the group. It is powerful and they fear it might be an evil weapon.   At 4:30pm Lily and Fargrim head up to check the remaining rooms upstairs.   Room 21:
  • It has a game table, comfy chair a writing desk and a bookshelf with lots of board games and books.
  • Lily finds what looks to be the start of Wellmore's next book
  • Fargrim finds a half finished game of backgammon but the pieces won't move. They're fixed in place.
  • Fargrim looks at the books that seem to be mostly books about games and sets of board games and puzzles.
  • Lily looks at what Wellmore was writing about. It looks like she was writing a book arguing for magical movement trade and how it would reduce costs, time and energy for long distances if the time was invested in creating the circles. The high risk for a year would yield more returns then losses.
  • Lily rolls the dice to see the game then springs into action, moving counters before rolling the dice itself as if an opponent before falling still after the counters have moved again.
Room 22:
  • Seems to be storage. Has a few shelves with books and an item here or there.
  • Fargrim spots a nice looking bloodstone ewer inlay with gold that would be worth a pretty coin. While Lily find a nice cloak that seems to have some weight to one of the pockets and a copper hairpin set with turquoise.
  The thought occurs to the pair that they should have come across the stairs to an attic if the house had one or seen signs of it by now. They go room by room to double check but don't find anything.   They go back downstairs. Lily goes and wakes Xeldarix and Karl goes to see if he can find anything magical in the two new rooms. Karl discovers the entrance to the attic disguised by magic. The backgammon game and the bookshelf are both magical. Karl had dispelled the illusion on the trap door and another magical affect on it.   Xeldarix is sent up first and helps the others up. Fargrim stays downstairs to guard the chair they needed to get up.   Karl finds a safe in one of the crates. As Lily manages to unlock the safe, the door springs open unlike the previous safes. Everyone in the attic space starts to see double for a moment as they feel like time is coming to a stop. There is the distant sound of a grandfather clock's pendulum swinging in their ears, slowing down and become louder as each member starts to feel their hearts squeeze.   Karl takes 68 points of necrotic damage and he collapses unconscious. Xeldarix and Lily both take 34 points of necrotic damage and manage to stay standing. Xeldarix runs over to revive Karl and the affect hits her again for more damage.   Fargrim hears the sound of Karl falling down and heals himself in preparation for trouble.   Lily gives what healing she can as she runs, yelling at the others to run and jumps down from the attic. Karl Misty steps closer to the attic door and does the same. However his leap from the attic is less graceful. Thankfully, Fargrim is able to catch Karl. Xeldarix also runs, but has a less then graceful exit from the attic as well. Karl catches her with Feather Fall as she was about to land on his and Fargrim.   Everyone but Xeldarix heads downstairs. Fargrim goes to see Steve, Karl has a meltdown with Sam about his near death experience and Lily goes back upstairs to see Xeldarix.   Fargrim talks to Steve about his experiences with the mirror in hopes it might help Michael. They talk about getting a wagon for the items to take back to the mage guild and Steve leaves.   Karl unloads on Sam, and Sam takes him outside to talk and cry it out. They discuss how it will be good for Karl to spend time with his family. They share a drink of bourbon in the backyard. Sam ends up inviting Karl to come to Poden with him the next time he's available for the teleportation circle daily event.   Lily and Xeldarix discuss the idea of having a holiday once Cassandra wasn't a problem before heading off to solve the next problem. Xeldarix checks to see if the trap is still active. When it seems clear she grabs the items from the safe and brings them downstairs with Lily. It was a rod and a bag of gems.   Once downstairs together again Xeldarix is told about some of the things she did while Feebleminded. This sends her into a rage as she stomps out of the house. The group discusses her nature and accidently spills the beans to Sam about what she is.   At 6pm the group leaves and heads back to the mage guild. Karl sees his family for the night while Fargrim and Lily discuss some of the days events.  
At 8pm Karl is escorted back by his sister with Xeldarix following from a distance. They had a little meeting, but a quick sending spell to Simone revealed a bigger problem. She had yet to return to the guild and when contacted was in hysterics.    Sending to Simone from Karl: "Are you coming back to the mage guild tonight to sleep? Do you need an escort? We are all here."   Simone's reply as sobs to Karl: "They're back! They're back! They threw food at Nick. They pulled my hair before they left. The chameleon pirate stole Nick's cane."   Karl quickly contacted Galloway and got his address. The group ran there as quickly as they could to find Galloway out of his depth and a disaster of a dining room. The ghosts were gone, but that did very little to ease the distress from Simone.   Written on the ceiling is "We will have our revenge. You and her will be a slave again soon. That's a promise" in what looks to be blood.   Lily carried Simone out and headed back for the guild while Karl spoke with Galloway and Fargrim did what he could to try and keep spirits away from her. Simone is put to bed and the group for the most part gets some rest.   Except for Lily. She turns into an imp. However, it takes on a more heavenly form. She turns into a dove and went invisible. Just before 11 she gets a message from Quill telling her that Cassandra will leave at 11pm. Lily stalks Cassandra and her small group back to the mage guild.   Cassandra enters the mage guild, only to be forced back out by Xeldarix. There seems to be a back and forth between them, Cassandra trying to rile Xeldarix up but the immortal is steadfast in her duties.   A ritual sacrfice is done in front of the guild and as Cassandra drags the body around the building, leaving a blood trail, Lily does what she can to make sure it doesn't have any negative affects.   Cassandra leaves after and scouts out other areas for the next night on her way back to Éla's Suppression of Shadows.   Lily returns and gets some rest.   4th of Haelynir 1524   Karl is up the next morning with the intent of taking his first class. He goes upstairs to find Xeldarix on desk duty as she seems to have given the overnight boy a break. She decides now that the day shift has arrived, she wants to join Karl for his class today.   Karl gives a lecture on the bloodwar and the danger of fiends. Specifically talking about the differences between devils and demons. Two of the older boys are passing notes in the lecture which gets Karl's attention.   In the study session Karl let's Jeremy copy from his book in exchange for a message the younger boy ran the other day. However, while helping others study the two older boys from before, Riley and Xander, had tried to steal his spellbook. However, Xeldarix stopped them from running off. They are taken up to Sam who has them on cleaning duty.   It is revealed these two have been two of three chosen by Wellmore as her personal apprentices and seem to hold a grudge against Karl for making her leave.   Karl and Xeldarix go downstairs to see Fargrim and Lily where they head off for morning prayer at the church of Niera.   There they discuss an ambush for that night. Salma would send her priests to the Watch HQ to deter possible sacrifices there, while keeping some at the church to reduce Cassandra's options. The group is hoping the abandoned church of Avani will be the next point for her sacrifices.   Lily will go invisible as an imp, while Fargrim and Karl will go invisible together. Saryea, Salma and Xeldarix will go via the sewers to reach the church.   After agreeing to this, they go about their day in preparation for their fight with Cassandra.   Lily attunes to the sword of Gus. It talks to her and they come to an agreement. Meanwhile Jeremy is caught keeping watch by the door as Riley and Xander had planned to spy on Karl again. Xeldarix captures the youth for interrogation after it seems he had learnt a little too much during his time on watch.

Rewards Granted

Found in Wellmore's house:

  • Fan - Feather Token Wind
  • Wand of Charm Person
  • Armor
  • Gilded Acorns
  • Bow of Certain Death
  • Autonomous catapult
  • Puzzle box
  • Horn - Continual Flame
  • Crystal Mask
  • Dragonscale Vest
  • Dust of Illusion (15 uses)
  • Bottle of Air
  • Mithral Chain Shirt +1
  • Wooden Shield +1
  • wand of Neutralize Poison
  • metal shield +1
  • Stationary
  • Shortsword +2, lights up
  • Slippers (spiderclimb)
  • wand of false life
  • rod of Distance Spell
  • ebony temple
  • Bible of Ruornil
  • Sword of Gus
  • Copper Turquoise Hairpin
  • rod of undead
29 scrolls total
  • Reduce x2
  • Comprehend
  • Hold Person
  • Command Undead
  • Detect Secret Doors
  • Ray of Enfeeblement
  • Magic Circle
  • False Life
  • Fog Cloud
  • Fox's Cunning
  • Jump
  • Magic Mouth
  • Floating Disk
  • Knock
  • Enhance Ability x4
  • Scorching Ray
  • Summon Swarm
  • Cure Wounds
  • Shatter
  • Flameblade
  • Protection from poison
  • Blindness/deafness
  • Inflict wounds
  • Quench
12 potions:
  • Cure Mod (2d8+3)
  • Cure Wounds (1d8+1)
  • Spiderclimb
  • Enhance Ability
  • Resist acid
  • Resist fire
  • Cat's grace
  • Bear's endurance
  • Eagles splender
  • Remove paralysis
  • Undetectable alignment
  Gems (8539gp worth):
  • Bloodstone 50g
  • Iolite 30g, 40g and 60g
  • Pink Pearl 120g, 110g
  • Red Spinel 160g, 60g
  • Rhodochrosite 13g
  • Violet Garnet 300g, 400g, 600g, 800g, 500g
  • Emelda 900g
  • Red-brown spindel 130g, 50g
  • Rock crystal 50g
  • Amethyst 80g
  • Black star saphhire 800g
  • Carnelion 50g
  • Eye Agate 10g
  • Goldren Pearl 120g
  • Malachite 10g, 11g
  • Silver pearl 90g
  • Aquamarine 600g
  • Golden Yellow Topaz 600g
  • Hematite 6g
  • Moonstine 30gx2
  • Tourmaline 120g
  • Blue star Sapphire 1100g
  • Cahalcedony 30g
  • Citrine 70g
  • Jade 120g
  • Jasper 40g
  • Lapis Lazuli 10g
  • Red Garnet 100g, 130g
  • Turquoise 9g
Coins
  • Platinum 721
  • Gold 6142
  Gems combined with gold 21891gp Number of shares 6 Total share 3648.5gp each

Notes

Name XP Running Total Level at the end of the session
Fargrim 550 61,085 9
Karl 550 61,085 9
Lily 550 61,085 9
Simone 550 36,950 8

Campaign
Curse of the Unchained
Protagonists

Karl Moller

Level 7 Human (Brecht) Neutral Good Wizard
(Sage)
46 / 46 HP

Lyra Ulvendatter

Level 8 Elf Chaotic Neutral Ranger
(Outlander)
/ 53 HP

Lily Wulfsdotter

Level 7 Rjuven Half Elf CN Druid
(Urchin)
72 / 72 HP

Fargrim Hammerland

Level 8 Dwarf Lawful Good Cleric
(Soldier)
59 / 64 HP
Report Date
23 May 2021
Primary Location
Brechlen
Secondary Location
Wellmore Manor

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