Session 18 Notes
General Summary
Fixing Fish Issues, Folding Boat Trial & Attack of Sea Hags - World Date Summer, 2nd Moon Lafael (16th Day) and Fisro (17th Day)
- Roth wakes up early, prays, and the fishermen all go out to fish without seeing Roth watching them
- The party then has breakfast at the tavern
- Roth then goes around town to look for other ruins and finds a message written in thieves cant that says "Information or goods, good price - see the thirds mate" (26 perception)
- Roth goes to the wood pile and finds the burned piece of wood is still there
- Party has a lazy day in town and reads/drinks while waiting to see what happens with the fishing boats
- The fishing boats return, and the Pearl Prize and the Storm Catcher both have full baskets of fish, but not the Fog Wanderer
- The party then decides to try the same thing to the Fog Wanderer to fix its fishing problem
- While on the beach, the party chats with Gier & Aulda of the Fog Wanderer, who want to see the magic boat, which Roth shows them at their request
- After all the fishermen leave, Fiske and Roth find a ruin on a plank on the Fog Wandered, burn it, remove the plank, replace it and use mending to fix it
- Roth then takes a burned piece of wood and drops it surreptitiously in the Blacksmith's wood pile
- Roth then chats with the blacksmith, orders a drink carrier for the flasks and asks to have it stamped with elvish for "the deadliest weapon"
- Roth returns to the tavern to have a drink and read about the beasts in the book from Freijya Hendriksen
- Scarlett, and Merry try to stay on the beach all night to keep a look out for the sea hags, to see if they try to re-curse the boats
- Roth has drinks and dinner at the tavern, then goes to sleep early to avoid Scarlett
- Scarlett tries to have Gerry the crab guard the boat as well, but he just falls asleep with her
- The next morning, Roth goes down to the beach and sees the rest of the party sleeping
- Roth then stays keeping watch, nothing happens, dawn breaks
- The flask produces tequila and Scarlett asks if Gerry the crab can try some tequila
- Gerry tries the tequila, which he very much enjoys, and almost gets eaten by Baeshra
- Roth goes to the blacksmith to retrieve the ordered holster for his flask
- The party then tests out the boat in the harbor area not too far from the town to see how sea worthy the folding boat is after repairs
- 2 Sea Hags emerge, one on either side of the boat causing Baeshra to panic, swipe at on of the hags before jumping off the boat and swimming away
- Merry then shoots one of the hags with a cross bow, and mayhem ensues
- One of the hags casts a spell that is lightening and lights part of the boat on fire
- Baeshra returns in dolphin form, and the party fights off the two sea hags
- The sea hags then retreat and the party flees back to town with wind magic to make the boat go faster
- Roth then drops a note in the empty potion bottle which apologizes for the way the encounter happened and to contact Fiske, which Roth then throws into the water in their direction