User Interface (UI) / User Experience (UX) · Quick editor / explorer · Created by
spameroo
closed
The explorer UI (I'm specifically referring to the 4-tabbed navigator/search element) is such a powerful way to navigate the content I've created for my game world in WA, that I often forget how much worse the user experience is for the players when I try to get them to engage with WA. I guess it might be possible for me to replicate the functionality thru css and the linking system, if I dedicated enough time to learning how, but I'd rather spend what free time I have on actual worldbuilding!
I know a lot of people love using WA to create a customized experience for their world, so they probably wouldn't want to just plop the Explorer in as is, but for me that would be perfect. It's just so much better than the TOC block.
It seems like most/all of the APIs must already be in place, so the main change you'd need to add (I'm guessing - I could be way wrong!) is for the front-end to only populate with content a given user has access to. Presumably you'd tie it to subscriber groups.
I don't know how intertwined the Explorer is with the Quick Editor portion of the UI, but IIRC the Explorer was introduced before so hopefully its functionality could be separated.
The Team's Response
This faetures has not reached the required threshold of support during its voting period.
The reason that the Explorer is not available to your players (or anyone that is not a writer in your world) and the reason it is so far is because the Explorer, as it stands has 0 security checks.
Every time you push a button the system has to check if the user currently browsing has acced to the category/map/timeline/markers/article - The explorer circumvents that.
Havind said that, if I have read this right, your issue is not really the explorer, but the retention of the current position down the tree, which is really fair. There are plans to address this already :)
Current score
65/300 Votes · +9170 points