Myconid Spawn - Cordyceptica | Monster | Dungeons & Dragons 5e | Statblocks & Sheets | World Anvil

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Myconid Spawn - Cordyceptica CR: 2

Small plant, neutral evil
Armor Class: 15 (natural armor)
Hit Points: 90 (12d8 + 36)
Speed: 24 ft

STR

12 +1

DEX

13 +1

CON

17 +3

INT

7 -2

WIS

10 +0

CHA

5 -3

Damage Vulnerabilities: Ice
Damage Resistances: Fire
Damage Immunities: Poison
Senses: darkvision 60 ft., passive Perception 10
Languages: -
Challenge Rating: 2

Distress Spores. When a myconid takes damage, all other myconids within 240 feet of it sense its pain.
Sun Sickness. While in sunlight, the myconid has disadvantage on ability checks, attack rolls, and saving throws. The myconid dies if it spends more than 1 hour in direct sunlight.

Actions

Multiattack. The myconid uses either its Poison Spores or its Slumber Spores, then makes a fist or bite attack.
Bite. Melee Weapon Attack: +3 to hit, reach 5 ft., one target. Hit: 8 (3d4 + 1) piercing damage plus 1d4 poison damage. Targets hit must make a DC 16 Constitution saving throw. On a failed save, they become infected with cordyceptica spores. Fist. Melee Weapon Attack: +3 to hit, reach 5 ft., one target. Hit: 11 (4d4 + 1) bludgeoning damage plus 10 (4d4) poison damage.
Poison Spores (3/day). The myconid ejects spores at one creature it can see within 5 feet of it. The target must succeed on a DC 13 Constitution saving throw or be poisoned for 3 rounds. While poisoned this way, the target also takes 10 (4d4) poison damage at the start of each of its turns. The target repeats the saving throw at the end of each of its turns, ending the effect on itself on a success.
Slumber Spores (3/day). The myconid ejects spores at one creature it can see within 5 feet of it. The target must succeed on a DC 13 Constitution saving throw or fall prone and unconscious for 1 minute.

A new breed of Myconid spawn has begun, evolving from the parasitic Cordyceps. These spores are contagious, toxic, and highly flammable. When ready, a Cordyceptica Harvester will come and collect the spawn, and teach them to infect living things with parasitic spores. These small creatures are more dangerous than they appear - and their wiry limbs and jagged fungal fangs do not leave one comfortable in an encounter.

Suggested Environments

Myconid typically live deep underground, sometimes venturing further toward the surface. Myconid of the Cordyceptica family have begun to migrate upward, their sovereign teaching that they deserve to rule the surface.


Created by

Ticklesthegamemaster.

Statblock Type

Monster

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