Entangled Path- as the Large Deathblossom moves it will create a path of thick plants serving as difficult terrain behind it as it goes if you are grappled by it while bloodied, it heals the deathblossom The effects of the seeds stack, with the following effects: • Each seed reduces speed by 10 • If speed is reduced to 20 or below, all Deathblossoms have advantage on attacks against the target • Once speed is reduced to zero further seeds will cause the blossom to sprout, killing the victim and transforming them into another Deathblossom if not quickly removed There are 2 known methods to removing the seeds, any amount of magical healing will cause seeds to fall out, in addition a successful –Medicine Check as an action (DC 12?-14? 14 succeeded) can also remove seeds.
Vinewhip –Melee attack 10 ft range-When this attack lands the target must make a strength save or will become grappled,In addition the target grappled in this manner is restrained. Lifedrain- when the Deathblossom draws blood with its Vinewhip it absorbs it to heal 1d4? Hp Charged Bullet seed- The Deathblossom shoots 3 seeds at once to different ranged targets, any targets hit by this are “seeded” Recharge ability (4?-6)
A daytime encounter, found going to the Pit, E2, E3, E21