Kin-Tree Ancestor | Monster | Dungeons & Dragons 5e | Statblocks & Sheets | World Anvil

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Planeshift Tarkir

Kin-Tree Ancestor CR: 8

Medium undead, any
Armor Class: 17 (splint armor)
Hit Points: 127 (15d8 + 60) 15d8+60
Speed: 30 ft

STR

18 +4

DEX

14 +2

CON

18 +4

INT

11 +0

WIS

12 +1

CHA

14 +2

Skills: Perception +4
Damage Resistances: necrotic; bludgeoning, piercing, and slashing from nonmagical attacks
Damage Immunities: poison
Condition Immunities: exhaustion, frightened, poisoned, unconscious
Senses: darkvision 60 ft., passive Perception 14
Languages: the languages it knew in life
Challenge Rating: 8

Incorporeal Movement. The ancestor can move through other Creatures and Objects as if they were Difficult Terrain. It takes 5 (1d10) force damage if it ends its turn inside an object.
Turning Defiance. The ancestor and any other kin-tree spirits within 30 feet of it have advantage on saving throws against effects that turn Undead.

Actions

Multiattack. The ancestor makes two Longsword or Longbow attacks.
Longsword. Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 8 (1d8 + 4) slashing damage, or 9 (1d10 + 4) slashing damage if used with two hands.
Longbow. Ranged Weapon Attack: +5 to hit, range 150/600 ft., one target. Hit: 6 (1d8 + 2) piercing damage.
Call to Honor (1/Day). If the ancestor has taken damage during this combat, it gives itself advantage on attack rolls until the end of its next turn, and 1d4 + 1 kin-tree spirits appear in unoccupied spaces within 30 feet of it. The spirits last until they drop to 0 hit points, and they take their turns immediately after the ancestor's turn on the same initiative count.
 

Bonus Actions

Martial Fury. The ancestor makes one Longsword or Longbow attack, which deals an extra 9 (2d8) necrotic damage on a hit, and attack rolls against it have advantage until the start of its next turn.


Created by

I Dream of Azathoth.

Statblock Type

Monster

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