Planeshift Tarkir
Incorporeal Movement. The ancestor can move through other Creatures and Objects as if they were Difficult Terrain. It takes 5 (1d10) force damage if it ends its turn inside an object.
Turning Defiance. The ancestor and any other kin-tree spirits within 30 feet of it have advantage on saving throws against effects that turn Undead.
Multiattack. The ancestor makes two Longsword or Longbow attacks.
Longsword. Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 8 (1d8 + 4) slashing damage, or 9 (1d10 + 4) slashing damage if used with two hands.
Longbow. Ranged Weapon Attack: +5 to hit, range 150/600 ft., one target. Hit: 6 (1d8 + 2) piercing damage.
Call to Honor (1/Day). If the ancestor has taken damage during this combat, it gives itself advantage on attack rolls until the end of its next turn, and 1d4 + 1 kin-tree spirits appear in unoccupied spaces within 30 feet of it. The spirits last until they drop to 0 hit points, and they take their turns immediately after the ancestor's turn on the same initiative count.