Zombie | Monster | Dungeons & Dragons 5e | Statblocks & Sheets | World Anvil

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Syrik Bestiary

Zombie CR: 1/4

Medium undead (mindless), neutral evil
Armor Class: 8 (natural)
Hit Points: 18 (2d8+6)
Speed: 35 ft

STR

16 +3

DEX

6 -2

CON

16 +3

INT

3 -4

WIS

6 -2

CHA

5 -3

Skills: Initiative -2; Athletics +5, Perception +0
Damage Immunities: Poison
Condition Immunities: Exhaustion, Fatigue, Poisoned
Senses: Darkvision 60 ft.; Passive Perception: 10
Languages: Understands the languages it knew in life + Necril, but cannot speak.
Challenge Rating: 1/4

Actions

  • Slam: melee martial attack (+5 Atk, reach 5 ft., one target, 1d6+4 Bludgeoning damage. The target is Grappled.)
  • Bite: melee martial attack (+5 Atk, reach 5 ft., one target, 1d4+6 Piercing damage plus 1d4 Poison damage.)

Mook (1-2) Proficiency: +2   TRAITS (Martial DC 10)
Trait Name Trait Cost Trait Abilities Trait Description
Ruthless L1 None. May attack a target that is unconscious or otherwise incapacitated from the fight.
SPECIALS
  • Feral: A mindless undead uses their Wisdom modifier instead of their Intelligence modifier when calculating their initiative modifier.
  • Staggered Movement: A zombie has their walking speed reduced by 10 feet; in addition, whenever they are damaged by radiant energy on a turn, they cannot take the dash action until the end of their next turn.
  • Undead Fortitude: If damage reduces the zombie to 0 hit points, it must make a Constitution saving throw with a DC of 5 + the damage taken, unless the damage is radiant or from a critical hit. On a success, the zombie drops to 1 hit point instead.
ORGANIZATION
  • Grouping: Solitary, Gang (2-4), Pack (3-12), Horde (1-4 hordes + 4-10 zombie)
TACTICS
  • Morale: The zombie will fight to the death uncaring for their own life, unless they are commanded by a greater force.
  • Hungering Bite: The zombie uses Slam until it has a creature Grappled, after which it uses its Bite until it has slain its grappled target. The zombie otherwise attacks the closest living creature that it can detect.
EQUIPMENT  
  • Torn Clothing

Suggested Environments

Any land or Underground.


Created by

Satheyo.

Statblock Type

Monster

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