Languages:Understands the languages it knew in life + Necril, but cannot speak.
Challenge Rating: 1/4
Actions
Slam: melee martial attack (+5 Atk, reach 5 ft., one target, 1d6+4 Bludgeoning damage. The target is Grappled.)
Bite: melee martial attack (+5 Atk, reach 5 ft., one target, 1d4+6 Piercing damage plus 1d4 Poison damage.)
Mook (1-2)
Proficiency: +2
TRAITS (Martial DC 10)
Trait Name
Trait Cost
Trait Abilities
Trait Description
Ruthless
L1
None.
May attack a target that is unconscious or otherwise incapacitated from the fight.
SPECIALS
Feral: A mindless undead uses their Wisdom modifier instead of their Intelligence modifier when calculating their initiative modifier.
Staggered Movement: A zombie has their walking speed reduced by 10 feet; in addition, whenever they are damaged by radiant energy on a turn, they cannot take the dash action until the end of their next turn.
Undead Fortitude: If damage reduces the zombie to 0 hit points, it must make a Constitution saving throw with a DC of 5 + the damage taken, unless the damage is radiant or from a critical hit. On a success, the zombie drops to 1 hit point instead.
Morale: The zombie will fight to the death uncaring for their own life, unless they are commanded by a greater force.
Hungering Bite: The zombie uses Slam until it has a creature Grappled, after which it uses its Bite until it has slain its grappled target. The zombie otherwise attacks the closest living creature that it can detect.