Galeb Duhr | Monster | Dungeons & Dragons 5e | Statblocks & Sheets | World Anvil

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Monster Manual

Galeb Duhr CR: 6

Medium elemental, neutral
Armor Class: 16 (natural armor)
Hit Points: 85 (9d8 + 45) 9d8+45
Speed: 15 ft

STR

20 +5

DEX

14 +2

CON

20 +5

INT

11 +0

WIS

12 +1

CHA

10 +0

Damage Resistances: bludgeoning, piercing, and slashing from nonmagical attacks
Damage Immunities: poison
Condition Immunities: exhaustion, paralyzed, petrified, poisoned
Senses: darkvision 60 ft., tremorsense 60 ft., passive Perception 11
Languages: Terran
Challenge Rating: 6

False Appearance. While the galeb duhr remains motionless, it is indistinguishable from a normal boulder.
Rolling Charge. A galeb duhr gains a 30 ft speed when rolling, which increases to 60 ft if rolling downhill. If the galeb duhr rolls at least 20 feet straight toward a target and then hits it with a slam attack on the same turn, the target takes an extra 7 (2d6) bludgeoning damage. If the target is a creature, it must succeed on a DC 16 Strength saving throw or be knocked prone.

Actions

Slam. Melee Weapon Attack: +8 to hit, reach 5 ft., one target. Hit: 12 (2d6 + 5) bludgeoning damage.
Animate Boulders (1/Day). The galeb duhr magically animates up to two boulders it can see within 60 feet of it. A boulder has statistics like those of a galeb duhr, except it has Intelligence 1 and Charisma 1, it can't be charmed or frightened, and it lacks this action option. A boulder remains animated as long as the galeb duhr maintains concentration, up to 1 minute (as if concentrating on a spell).

Suggested Environments

Environments. Hill, Mountain


Created by

I Dream of Azathoth.

Statblock Type

Monster

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