Flop (2/Day). If Flip Flop King fails a Dexterity check or saving throw, he can choose to succeed instead. Alternatively, if he is hit by an attack, he can force the attack to miss instead. If used during a brawl skill challenge, he can avoid losing hit points from a failed skill contest.
Unarmed Strike. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 4 (1d4 + 2) bludgeoning damage