Planeshift Tarkir
Form of Fire and Water. The scaldkin can move through a space as narrow as 1 inch wide without squeezing. In addition, the scaldkin can enter a hostile creature's space and stop there. The first time the scaldkin enters another creature's space on a turn, that creature takes 5 (1d10) fire damage.
Heated Body. A creature that touches the scaldkin or hits it with a melee attack while within 5 feet of it takes 5 (1d10) fire damage.
Illumination. The scaldkin sheds bright light in a 30-foot radius and dim light for an additional 30 feet.
Multiattack. The scaldkin makes two attacks with its Tendrils. Tendrils. Melee Weapon Attack: +5 to hit, reach 10 ft., one target. Hit: 5 (1d4 + 3) bludgeoning damage plus 3 (1d6) fire damage.