Scaldkin | Monster | Dungeons & Dragons 5e | Statblocks & Sheets | World Anvil

Remove these ads. Join the Worldbuilders Guild

Planeshift Tarkir

Scaldkin CR: 4

Medium elemental, neutral
Armor Class: 15 (natural armor)
Hit Points: 45 (7d8 + 14) 7d8+14
Speed: 40 ft , can hover

STR

16 +3

DEX

16 +3

CON

15 +2

INT

5 -3

WIS

10 +0

CHA

10 +0

Damage Resistances: cold, fire; bludgeoning, piercing, and slashing from nonmagical attacks
Damage Immunities: poison
Condition Immunities: exhaustion, grappled, paralyzed, petrified, poisoned, prone, restrained, unconscious
Senses: darkvision 60 ft., passive Perception 10
Languages: Ignan, Draconic
Challenge Rating: 4

Form of Fire and Water. The scaldkin can move through a space as narrow as 1 inch wide without squeezing. In addition, the scaldkin can enter a hostile creature's space and stop there. The first time the scaldkin enters another creature's space on a turn, that creature takes 5 (1d10) fire damage.
Heated Body. A creature that touches the scaldkin or hits it with a melee attack while within 5 feet of it takes 5 (1d10) fire damage.
Illumination. The scaldkin sheds bright light in a 30-foot radius and dim light for an additional 30 feet.

Actions

Multiattack. The scaldkin makes two attacks with its Tendrils.   Tendrils. Melee Weapon Attack: +5 to hit, reach 10 ft., one target. Hit: 5 (1d4 + 3) bludgeoning damage plus 3 (1d6) fire damage.


Created by

I Dream of Azathoth.

Statblock Type

Monster

Link/Embed