Tiny elemental, neutral
Armor Class: 14(natural armor)
Hit Points: 35 14d4
Speed:
30 ft
Damage Vulnerabilities: Fire
Damage Resistances: Piercing and Slashing from nonmagical attacks
Damage Immunities: Cold, Lightning
Senses: Darkvision 60ft.
Passive Perception 11
Languages: Understands all but can't speak, telepathy 60ft.
Challenge Rating: 1
Hoarfrost Aura
Any creature withn 30 feet od the whelp has its movement nad vision halved (rounded down). In addition the creature takes 1 cold damage at the end of each of its turn.
Misty Shroud
The area within 1000 feet of the whelp is covered in heavy mist and is lightly obscured.
Pack Tactics
The whelp has advantage on an attack roll against a creature if at least one of the whelp's allies is within 5ft. of the creature and the ally isn't incapacitated.
Actions
Multiattack
The whelp makes two claw attacks.
Electrostatic Eyes
Ranged Spell Attack: +3 to hit, range 30/60ft., one target.
Hit: 6 (
1d8+2 ) lightning damage.
Claw
Melee Weapon Attack: +6 to hit, reach 5ft., one target.
Hit: 6 (
1d4+4 ) slashing damage.
Being the offspring of the legendary Harbingers of Winter, this elemental creature is often seen as an omen for imminent events of uttermost significance. As cute or even harmless as it might seem, this critter is in fact unexpectedly powerful and capable of wielding primordial forces. Sudden formation of mist and an abrupt temperature drop should be considered a first warning sign of a nearby winter‘s whelp. And wherever a whelp roams, a pack of fully grown Harbingers of Winter is usually close by…
Foes of Fire.While a winter's whelp is generally apathetic to other creatures, it is agressive against any creature of fire or of fiery nature.