Charge. If dump moves at least 20 feet straight toward a target and then hits it with a bite attack on the same turn, the target takes an extra 2d6 bludgeoning damage. If the target is a creature, it must succeed on a DC 16 Strength saving throw or be knocked prone.
Keen Hearing and Smell. Dump has advantage on Wisdom (Perception) checks that rely on hearing or smell.
Petrifying Bite. Any creature hit by Dump's bite attack must make a DC 11 constitution saving throw. Unless the save succeeds, the creature magically begins to turn to stone and is restrained, and it must repeat the saving throw at the end of its next turn. On a successful save, the effect ends. On a failure, the creature is petrified.
Blood Frenzy. Dump has advantage on any melee attack against a creature that is missing any of its hit points.
Passive Perception - 16
Tremorsense - 20ft
Dump can attack twice per action using bite.
Bite. +9, 5ft, 1d8+9 piercing, on a hit, target makes a DC 16 strength saving throw and on a failure, they are knocked prone.
Loyal Protector. If one of Dump's owners is hit with an attack and the creature who attacked them is within 5ft of Dump, he will use his bite attack on the attacking creature.