Cypher Wight | Monster | Dungeons & Dragons 5e | Statblocks & Sheets | World Anvil

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Cypher Wight

Medium undead, neutral evil
Armor Class: 14
Hit Points: 45
Speed: 30 ft

STR

15 +2

DEX

14 +2

CON

16 +3

INT

10 +0

WIS

13 +1

CHA

15 +2

Skills: Perception +3, Stealth +4
Damage Resistances: Necrotic; Bludgeoning, Piercing, and Slashing from Nonmagical Attacks that aren't Silvered
Damage Immunities: Poison
Condition Immunities: Exhaustion, Poisoned
Senses: Darkvision 60 ft., Passive Perception 13
Languages: Cashelish

Sunlight Sensitivity. While in sunlight, the wight has disadvantage on attack rolls, as well as on Wisdom (Perception) checks that rely on sight.

Actions

Multiattack. The wight makes two longsword attacks or two longbow attacks. It can use its Life Drain in place of one longsword attack.   Life Drain. Melee Weapon Attack: +4 to hit, reach 5 ft., one creature. Hit: 5 (1d6 + 2) necrotic damage. The target must succeed on a DC 13 Constitution saving throw or its hit point maximum is reduced by an amount equal to the damage taken. This reduction lasts until the target finishes a long rest. The target dies if this effect reduces its hit point maximum to 0.   Longsword. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 6 (1d8 + 2) slashing damage, or 7 (1d10 + 2) slashing damage if used with two hands.

Reactions

Cypher Burst. The wight triggers one effect at random (d20) from the list below, after taking 10 or more damage in a round.

  • 1 - 5: Banish. The cypherwight generates a burst of energy that teleports a creature or object 10 feet in a random direction (not up or down). The teleported creature has disadvantage on all actions on its next turn.
  • 6 - 8: Disruption. The cypherwight generates a burst of miniscule machines that directly attack living bodies. The affected target takes 3 (1d6) necrotic damage and is stunned until the end of its next turn.
  • 9 - 12: Heat. The cypherwight generates a burst of heat, dealing 7 (2d6) fire damage.
  • 13 - 15: Visual displacement. The cypherwight creates a hologram of another creature that distracts and at times seems to menace the target, imposing disadvantage on the target’s attacks, saves, and checks for the next minute.
  • 16 - 19: Shock. The cypherwight generates a burst of electricity, dealing 7 (2d6) lightning damage.
  • 20: Disintegration. The cypherwight generates a burst of miniscule machines that directly attack living bodies, rapidly disassembling them. The affected target takes 21 (6d6) force damage.


Created by

LexMonster.

Statblock Type

Monster

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