Planeshift Tarkir
Indomitable (2/Day). The warbringer rerolls a failed saving throw.
Unarmored Defense. While the warbringer is wearing no armor and not wielding a shield, its AC includes its Constitution modifier.
Raid. As a bonus action, the warbringer can move up to its speed toward a hostile creature it can see.
Multiattack. The warbringer makes four attacks with its longswords or three attacks with its spear.
Dual Longswords. Melee Weapon Attack: +8 to hit, reach 5 ft., one target. Hit: 11 (2d6 + 4) piercing damage plus 3 (1d6) lightning damage.
Spear. Melee or Ranged Weapon Attack: +8 to hit, range 20/60 ft., one target. Hit: 11 (2d6 + 4) piercing damage plus 3 (1d6) lightning damage, or 13 (2d8 + 4) piercing damage plus 3 (1d6) lightning damage if used with both hands to make a melee attack.
Parry. The warbringer adds 3 to its AC against one melee attack roll that would hit it. To do so, the warbringer must see the attacker and be wielding a melee weapon.