Warbringer | Monster | Dungeons & Dragons 5e | Statblocks & Sheets | World Anvil

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Planeshift Tarkir

Warbringer CR: 7

Medium humanoid (any race), any
Armor Class: 15 (unarmed defense)
Hit Points: 120 (16d8 + 48) 16d8+48
Speed: 30 ft

STR

18 +4

DEX

14 +2

CON

16 +3

INT

11 +0

WIS

12 +1

CHA

13 +1

Saving Throws: Str +7, Con +6
Skills: Athletics +7, Intimidation +4, Perception +4
Senses: passive Perception 14
Languages: Common, orc, plus one other language
Challenge Rating: 7

Indomitable (2/Day). The warbringer rerolls a failed saving throw.
Unarmored Defense. While the warbringer is wearing no armor and not wielding a shield, its AC includes its Constitution modifier.
Raid. As a bonus action, the warbringer can move up to its speed toward a hostile creature it can see.

Actions

Multiattack. The warbringer makes four attacks with its longswords or three attacks with its spear.
Dual Longswords. Melee Weapon Attack: +8 to hit, reach 5 ft., one target. Hit: 11 (2d6 + 4) piercing damage plus 3 (1d6) lightning damage.
Spear. Melee or Ranged Weapon Attack: +8 to hit, range 20/60 ft., one target. Hit: 11 (2d6 + 4) piercing damage plus 3 (1d6) lightning damage, or 13 (2d8 + 4) piercing damage plus 3 (1d6) lightning damage if used with both hands to make a melee attack.

Bonus Actions

Battle Command. Choose one creature within 30 feet of the warbringer that the warbringer can see. If the chosen creature can see or hear the warbringer, that creature can use its reaction to make one melee attack or to take the Dodge or Hide action.

Reactions

Parry. The warbringer adds 3 to its AC against one melee attack roll that would hit it. To do so, the warbringer must see the attacker and be wielding a melee weapon.


Created by

I Dream of Azathoth.

Statblock Type

Monster

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