Dragonshape | Monster | Dungeons & Dragons 5e | Statblocks & Sheets | World Anvil

Remove these ads. Join the Worldbuilders Guild

Dragonshape CR: 14+

Large dragon, humanoid (the warlocks race), any
Armor Class: 18
Hit Points: Max HP of the Warlock + Temporary HP equal to the Warlocks Max HP
Speed: 40 ft , fly: 60 ft

STR

20 +5

DEX

15 +2

CON

20 +5

INT

-5

WIS

-5

CHA

-5

Saving Throws: STR +8, CON +8, (Plus the Warlock's Saving Throw Proficiencies)
Skills: (The same skill proficiencies as your Warlock Form.)
Damage Immunities: Draconic Element
Condition Immunities: Blind (Radiant, Shadow, Ochre, Brass), Frightened (Gold, Bronze, Red, Blue), Poisoned (Steel, Copper, Green, Black), Restrained (White, Purple, Silver, ???(Psychic))
Senses: Blindsight 30 ft., Darkvision 120 ft.
Languages: Any Language the Warlock knows
Challenge Rating: 14+

1/day: Air Launch.
As an action each creature within 10 feet of you must succeed on a Dexterity Saving Throw against your Spellsave DC or take 13 (2d6 + 6) bludgeoning damage and be knocked prone. You can then fly up to half your flying speed.


Fang and Claw. (Requires 'Pact Weapon')
Your Claw and Bite attacks count as +2 Magical Weapons.

Once you reach 17th level in Warlock this bonus increases to +3.

Dragonswarm. (Requires 'Pact of the Chain')
tbd

Draconic Knowledge. (Requires 'Pact of the Tome')
You are able to cast your Warlock Spells in your Draconic Shape.

Gift of the Scale. (Requires 'Pact of the Talisman')
If a creature weilding your Talisman needs to roll a Saving Throw, you can expend your reaction and grant the creature advantage, aswell as resistence to the type of damage you are immune to, due to the 'Dragonshape' feature.

Actions

Multiattack. You can make two attacks: one with its bite and one with its claws.

Bite. Melee Weapon Attack: +9 to hit, reach 10 ft., one target. Hit: 16 (2d10 + 5) piercing damage.

Claw. Melee Weapon Attack: +9 to hit, reach 5 ft., one target. Hit: 12 (2d6 + 5) slashing damage.

Breath Weapons (Recharge 5–6). The dragon uses one of the following breath weapons:

  • Dragon Breath.
    You exhale your Draconic Element in a 30-foot cone. Each creature in that area must succeed on a Dexterity Saving Throw against your Spellsave DC, taking 55 (10d10) damage of your Draconic Element on a failed save, or half as much damage on a successful one.
  • Powerful Breath. (Red, Ochre, Gold, Brass)
    You exhale a shockwave in form of your Element in a 30-foot cone. Each creature in that area must succeed on a Strength Saving Throw against your Spellsave DC, on a failure the creatures are knocked prone, have disadvantage on Constitution Saving Throws and cannot move further than half their movement for 1 minute. A creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success.
  • Blinding Breath. (Shadow, Radiant, White, Silver)
    You exhale a blinding burst of your Element in a 30-foot cone. Each creature in that area must succeed on a Constitution Saving Throw against your Spellsave DC, on a failure the creatures have disadvantage on Attack Rolls and Dexterity Saving Throws for 1 minute. A creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success.
  • Dissolving Breath. (Green, Black, Steel, Copper)
    You exhale a dissolving mist of your Element in a 30-foot cone. Each creature in that area must succeed on a Constitution Saving Throw against your Spellsave DC, on a failure the creatures lose the AC their metallic Armors and Shields provide for 1 minute. A creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success.
  • Fearful Breath (Blue, Purple, Bronze, ??? (Psychic))
    You exhale a loud bolt of thunder or a mind numbing mist in a 30-foot cone. Each creature in that area must succeed on a Intelligence Saving Throw against your Spellsave DC, on a failure the creatures have disadvantage on Intelligence, Wisdom or Charisma Saving Throws when targetted by a spell for 1 minute. A creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success.


Created by

Otakurious.

Statblock Type

Monster

Link/Embed