Planeshift Tarkir
Cultist CR: 1/8
Medium humanoid (any race), any
Armor Class: 12 (leather armor)
Hit Points: 9 (2d8) 2d8
Speed:
30 ft
Skills: Deception +2, Religion +2
Senses: passive Perception 10
Languages: any one language (usually Common)
Challenge Rating: 1/8
Dark Devotion. The cultist has advantage on saving throws against being charmed or frightened.
Actions
Scimitar. Melee Weapon Attack: +3 to hit, reach 5 ft., one creature. Hit: 4 (1d6 + 1) slashing damage.