Raell Fet | Monster | Dungeons & Dragons 5e | Statblocks & Sheets | World Anvil

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Raell Fet

Medium neon tiefling, oracle for hire, lawful neutral
Armor Class: 18
Hit Points: 75hp (9d8+30)
Speed: 30 ft

STR

12 +1

DEX

13 +1

CON

18 +4

INT

14 +2

WIS

18 +4

CHA

20 +5

Saving Throws: Wisdom, Charisma
Skills: Investigation +6, Insight +9, Religion +6, Deception +9   Darkvision. Thanks to your infernal heritage, you have superior vision in dark and dim conditions. You can see in dim light within 60 feet of you as if it were bright light, and in darkness as if it were dim light. You can't discern color in darkness, only shades of gray.   Hellish Resistance. You have resistance to fire damage.   Neos Ancestry. Due to your neos-ridden blood, you glow in the dark, shedding light within a 5 ft radius. Elements of your appearance will naturally encapsulate neon colors.   Qorroniet's Legacy. You know the acid splash cantrip. When you reach 3rd level, you can cast the color spray spell as a 2nd-level spell once with this trait and regain the ability to do so when you finish a long rest. When you reach 5th level, you can cast the dragon's breath spell as a 3rd-level spell once with this trait and regain the ability to do so when you finish a long rest. Charisma is your spellcasting ability for these spells.   Languages. Undercommon, Common, Infernal, Celestial, Draconic, Sylvan

Damage Resistances: Fire, Acid

Spellcasting. Raell Fet is a 9th-level spell caster. Her spellcasting ability is Charisma (save DC 17, +8 to hit with spell attacks). Raell has the following oracle spells prepared:   Cantrips (at will): Acid Splash, Decompose, Eldritch Blast, Spare the Dying, Sacred Flame, Message
1st level (4 slots): Dissonant Whispers, Guiding Bolt, Faerie Fire, Divine Favor, Bane, Heroism
2nd level (3 slots): Color Spray , Detect Thoughts, Warding Bond, Aid
3rd level (3 slots): Gentle Repose, Hold Person, Slow, Clairvoyance,
4th level (3 slots): Dimension Door, Aura of Purity, Divination
5th level (2 slots): Teleportation Circle, Bigby's Hand, Dragon's Breath
  Divine Curse Manifesting unfiltered astral energy into a physical form is difficult and imperfect. For an experienced oracle, that excess energy can be forcefully harnessed but takes a toll on the body and sometimes, the mind as spells currently in use are temporarily forgotten. But at a certain point of mastery, that energy changes the oracle into more and more of a reflection of their higher self, able to deflect unwanted spells from even beyond their own perception.   Starting at 1st level, each time you cast a spell you must roll a d20. If the result is equal or lower than 14, the spell is successful but if the result is equal to or higher than 15, the spell failed. The casting time and materials are all wasted but you do not expend the spell slot that would have been used. At 5th level, you can choose to take radiant damage equal to twice the spell's level in order to successfully cast it. At 10th level, you can choose to use this feature when targeted by a spell to ignore any initial damage or conditions the spell would have inflicted, if the result you rolled lead to spell failure. Any subsequent effects from the spell in later turns affect you normally, however.   Revelation Beginning at 2nd level, once per day you can spend 10 minutes reading the fortunes of another creature. You must specify the target beforehand. Roll an Investigation check and keep that number. Anytime the target rolls a d20, you may swap the results of that test with the number you rolled. You gain an additional use at 6th and 18th level.   Omen Beginning at 6th level, you gain the ability to concentrate on two spells simultaneously. At 11th level this increases to three, at 14th to four and at 17th to five. You cannot have more than one of your concentration spells active on any single object, character or monster at the same time nor can you have duplicate concentration spells active even if they were cast at different levels. Casting a second concentration spell on the same target will override its previous effect. You make a saving throw to maintain concentration on each active spell.   Fateweaver Subclass   Armor of Foresight. Also at 1st level, while you are concentrating on a spell, you gain a bonus to your AC equal to half of the spell's level (rounding up) but will not increase your AC beyond 20. You can only gain this bonus from the highest level spell you are concentrating on.   Intuitive Spell. At 5th level, once per long rest, you can cast a spell that would normally require an action as a bonus action but must cast it at a higher spell slot. You can do so even if you have already cast a spell this turn. You gain an additional use at 10th, 15th and 20th level.


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valhaia.

Statblock Type

Monster

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