Frost Titan | Monster | Dungeons & Dragons 5e | Statblocks & Sheets | World Anvil

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Frost Titan CR: 5

Large elemental, neutral
Armor Class: 17 (Natural Armor)
Hit Points: 132 (12d12 + 54)
Speed: 30 ft

STR

20 +5

DEX

8 -1

CON

20 +5

INT

5 -3

WIS

10 +0

CHA

5 -3

Damage Vulnerabilities: Fire, Thunder
Damage Resistances: Acid; Bludgeoning, Piercing, and Slashing from Nonmagical Attacks
Damage Immunities: Cold, Poison
Condition Immunities: Exhaustion, Paralyzed, Petrified, Poisoned, Unconscious
Senses: Darkvision 60ft, Passive Perception 10
Languages: -
Challenge Rating: 5

Freeze. When the ice golem is subjected to cold damage, it instead takes 0 damage, and gains temporary hit points equal to half the damage it would have taken, rounded down.   Melt. If the ice golem takes an accumulated 100 fire damage between short or long rests, it transforms into a water elemental with half its maximum hit points, and regains its normal form after finishing a long rest.

Actions

Multiattack. The ice golem makes two slam attacks.   Cold Breath (Recharge 5–6). The ice golem exhales an icy blast in a 30-foot cone. Each creature in that area must make a DC 15 Constitution saving throw, taking 36 (8d8) cold damage on a failed save, or half as much damage on a successful one.   Slam. Melee Weapon Attack: +8 to hit, reach 10 ft., one target. Hit: 14 (2d8 + 5) bludgeoning damage.

A colossal figure made entirely out of ice, somewhat resembling the form of an earth elemental. Ice golems were once water elementals, but have been warped into a new form as a result of magical cold.

Created by

FranofFunnyFun.

Statblock Type

Monster

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