Yamauba Hag | Monster | Dungeons & Dragons 5e | Statblocks & Sheets | World Anvil

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homebrew by Team Brievary

Yamauba Hag CR: 5 (1,800 XP)

Medium fiend (yokai), neutral evil
Armor Class: 17 (natural armor)
Hit Points: 180 12d8+36
Speed: 28 ft

STR

18 +4

DEX

13 +1

CON

16 +3

INT

16 +3

WIS

14 +2

CHA

16 +3

Skills: Deception +7, Insight +7, Perception +6, Stealth +6
Damage Resistances: bludgeoning, piercing, and slashing from nonmagical attacks not made with silvered weapons
Condition Immunities: charmed
Senses: darkvision 60 Ft., passive Perception 16
Languages: Common, Infernal, Primordial
Challenge Rating: 5 (1,800 XP)

Innate Spellcasting. The hag's innate spellcasting ability is Charisma (spell save DC 15, +7 to hit with spell attacks). She can innately cast the following spells, requiring no material components:

At will: dancing lights, detect magic, minor illusion

2/day: plane shift (self only), ray of enfeeblement, sleep


Magic Resistance. The hag has advantage on saving throws against spells and other magical effects.   Mimicry. The hag can mimic animal sounds and humanoid voices. A creature that hears the sounds can tell they are imitations with a successful DC 15 Wisdom (insight) check.

Actions

Claws (Hag Form Only). Melee Weapon Attack: +8 to hit, reach 5 ft., one target. Hit: 13 2d8+4 slashing damage.   Change Shape. The hag magically polymorphs into a Small or Medium female humanoid, or back into her true form. Her statistics are the same in each form. Any equipment she is wearing or carrying isn't transformed. She reverts to her true form if she dies.   Invisible Passage. The hag magically turns invisible until she attacks or casts a spell, or until her concentration ends (as if concentrating on a spell). While invisible, she leaves no physical evidence of her passage, so she can be tracked only by magic. Any equipment she wears or carries is invisible with her.


Created by

Nicholas Hoar.

Statblock Type

Monster

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