Okami | Monster | Dungeons & Dragons 5e | Statblocks & Sheets | World Anvil

Remove these ads. Join the Worldbuilders Guild

homebrew by Team Brievary

Okami CR: 10 (5,900 XP)

Huge celestial, lawful good
Armor Class: 16 (natural armor)
Hit Points: 127 11d12+55
Speed: 60 ft

STR

22 +6

DEX

18 +4

CON

20 +5

INT

10 +0

WIS

14 +2

CHA

10 +0

Saving Throws: Str +10, Con +9, Wis +6,
Skills: Perception +5, Stealth +4
Damage Resistances: neccrotic
Damage Immunities: radiant
Senses: darkvision 60ft., passive Perception 16
Languages: Common, Celestial, Giant
Challenge Rating: 10 (5,900 XP)

Keen Hearing and Smell. The okami has advantage on Wisdom (Perception) checks that rely on hearing or smell.   Pack Tactics. The okami has advantage on attack rolls against a creature if at least one of the wolf’s allies is within 5 feet of the creature and the ally isn't incapacitated.   Mountain Camouflage. The okami has advantage on Dexterity (Stealth) checks made to hide in mountain terrain.

Actions

Multiattack. The okami makes two attacks: one with its bite and one with its claws.   Bite. Melee Weapon Attack: +10 to hit, reach 5 ft., one target. Hit: 17 2d10+6 piercing damage. If the target is a creature, it must succeed on a DC 16 Strength saving throw or be knocked prone.   Claws. Melee Weapon Attack: +10 to hit, reach 5 ft., one target. Hit: 15 2d8+6 piercing damage.


Created by

Nicholas Hoar.

Statblock Type

Monster

Link/Embed