Planeshift Tarkir
Legendary Resistance (3/Day). If the dragon fails a saving throw, it can choose to succeed instead.
Multiattack. The dragon can use its Frightful Presence. It then makes one with its bite attack and two slam attacks.
Bite. Melee Weapon Attack: +16 to hit, reach 15 ft., one target. Hit: 15 (1d12 + 9) piercing damage plus 13 (2d12) radiant damage.
Slam. Melee Weapon Attack: +16 to hit, reach 15 ft., one target. Hit: 18 (2d8 + 9) bludgeoning damage bludgeoning damage. If the target is a creature, it must succeed on a DC 24 Strength saving throw or be knocked prone.
Frightful Presence. Each creature of the dragon's choice that is within 120 feet of the dragon and aware of it must succeed on a DC 17 Wisdom saving throw or become frightened for 1 minute. A creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success. If a creature's saving throw is successful or the effect ends for it, the creature is immune to the dragon's Frightful Presence for the next 24 hours.
Radiant Breath (Recharge 5–6). The dragon exhales a beam of searing light in a 69-foot line that is 5 feet wide. Each creature in that area must make a DC 24 Dexterity saving throw, taking 67 (15d8) radiant damage on a failed save, or half as much damage on a successful one.
Bolster. In response to another creature within 5 feet of it being hit by an attack roll, the dragon gives that creature a +5 bonus to its AC against that attack, potentially causing a miss. To use this ability, the dragon must be able to see the creature and the attacker.
The dragon can take 3 legendary actions, choosing from the options below. Only one legendary action can be used at a time and only at the end of another creature's turn. The dragon regains spent legendary actions at the start of its turn.
The region containing a legendary dromoka dragon's lair is warped by the dragon's magic, which creates one or more of the following effects: