Kitsune Illusionist | Monster | Dungeons & Dragons 5e | Statblocks & Sheets | World Anvil

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homebrew by Team Brievary

Kitsune Illusionist CR: 3 (700 XP)

Medium fey, chaotic neutral
Armor Class: 13 (16 mage armor)
Hit Points: 120 8d8+24
Speed: 38 ft

STR

12 +1

DEX

16 +3

CON

17 +3

INT

20 +5

WIS

16 +3

CHA

12 +1

Skills: Arcana +7, Perception +5
Damage Resistances: bludgeoning, piercing, and slashing from nonmagical attacks
Condition Immunities: charmed
Senses: darkvision 120 ft., passive Perception 15
Languages: Common, Sylvian
Challenge Rating: 3 (700 XP)

Spellcasting. The Kitsune is a 7th-level spellcaster. its spellcasting ability is Intelligence (spell save DC 17, +9 to hit with spell attacks). The Kitsune has the following wizard spells prepared:   Cantrips (at will): dancing lights, mage hand, minor illusion, poison spray   1st level (4 slots): color spray, disguise self, mage armor, magic missile   2nd level (3 slots): invisibility, mirror image, phantasmal force   3rd level (3 slots): major image, phantom steed   4th level (1 slot): phantasmal killer


Displacement (Recharges after the Kitsune Casts an Illusion Spell of 1st Level or Higher). As a bonus action, the Kitsune projects an illusion that makes the Kitsune appear to be standing in a place a few inches from its actual location, causing any creature to have disadvantage on attack rolls against the Kitsune. The effect ends if the Kitsune takes damage, it is incapacitated, or its speed becomes 0.

Actions

Kunai. Melee Weapon Attack: 5+ to hit, reach 5ft., one target. Hit: 3 1d4+1 piercing damage.   Change Shape. As an action, the kitsune magically polymorphs into a fox, or back into its true form. Its statistics are the same in each form. Any equipment it is wearing or carrying isn't transformed. It reverts to its true form if it dies.


Created by

Nicholas Hoar.

Statblock Type

Monster

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