Inari Warrior | Monster | Dungeons & Dragons 5e | Statblocks & Sheets | World Anvil

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homebrew by Team Brievary

Inari Warrior CR: 5 (1,800 XP)

Medium fey, chaotic neutral
Armor Class: 18 (plate)
Hit Points: 90 12d8+36
Speed: 30 ft

STR

18 +4

DEX

15 +2

CON

16 +3

INT

11 +0

WIS

14 +2

CHA

12 +1

Skills: Athletics +6, Intimidation +3
Condition Immunities: charmed
Senses: darkvision 60 ft., passive Perception 12
Languages: Common, Sylvian
Challenge Rating: 5 (1,800 XP)

Innate Spellcasting. The kitsunes's innate spellcasting ability is Wisdom (spell save DC 12). The kitsune can innately cast the following spells, requiring no material components:

At will: dancing lights, flame, silent image

3/day: charm person, mirror image


Martial Advantage. Once per turn, the kitsune can deal an extra 7 2d6 damage to a creature it hits with a weapon attack if that creature is within 5 feet of an ally of the kitsune that isn't incapacitated.

Actions

Multiattack. The kitsune can make two greatsword attacks.   Greatsword. Melee Weapon Attack: 6+ to hit, reach 5ft., one target. Hit: 11 2d6+4 slashing damage.   Change Shape. As an action, the kitsune magically polymorphs into a fox, or back into its true form. Its statistics are the same in each form. Any equipment it is wearing or carrying isn't transformed. It reverts to its true form if it dies.


Created by

Nicholas Hoar.

Statblock Type

Monster

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