Mundus
Great Weapon Fighting
The Nordmarian can rerolls 1s and 2s on his damage die.
Action Surge (1/rest)
The Nordmarian can make two additional attacks once per Short Rest.
Weather the Storm (1/rest)
As a Bonus Action, the Nordmarian gets 8 temporary hitpoints for 1 minute at the end of each of his turns.
Indomitable (1/rest)
The Nordmarian can choose to reroll a Saving Throw on a failed save.
Slasher
On dealing a Critical Hit, the creature has Disdavantage on all attack rolls until the start of the Nordmarian's next turn.
Multiattack
The Nordmarian attacks twice with his Krush Tarach.
Krush Tarach
Melee Weapon Attack : +7 to hit, reach 10 ft., one target. Hit: 2d8+5 slashing damage and the target's speed is decreased by 10 ft.
Spinning Attack
The Nordmarian makes a spinning attack, causing each creature within 10 ft. of the Nordmarian to make a DC 15 Dexterity Saving Throw. On a failed save, the targets takes 2d6 slashing damage.
Living Shield (Recharge 5-6)
All creatures of the Nordmarian's choice within 30 ft. that can hear him, must succeed a DC 15 Wisdom. On a failed save, the creature has Disadvantage on all attack rolls not targeting the Normdarian until beginning of his next turn.
Protective Taunt When a creature the Nordmarian hit his last turn attacks a target other than him, he can use his Reaction to force the creature to attack him instead.