Deathdealer | Monster | Dungeons & Dragons 5e | Statblocks & Sheets | World Anvil

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Planeshift Tarkir

Deathdealer CR: 7

Medium fiend, lawful evil
Armor Class: 16 (breastplate)
Hit Points: 102 (12d8 + 48) 12d8+48
Speed: 30 ft

STR

19 +4

DEX

14 +2

CON

18 +4

INT

12 +1

WIS

12 +1

CHA

16 +3

Saving Throws: Dex +5, Con +7, Wis +4
Skills: Athletics +7, Intimidation +6, Perception +4
Damage Resistances: poison, necrotic; bludgeoning, piercing, and slashing from nonmagical weapons that aren't silvered
Senses: darkvision 120 ft., passive Perception 14
Languages: Common, Infernal
Challenge Rating: 7

Innate Spellcasting. The rakshasa's innate spellcasting ability is Charisma (spell save DC 14, +6 to hit with spell attacks). It can cast the following spells, requiring no material components:

  • At will: thaumaturgy
  • 3/day: darkness, vampiric touch
  • 1/day: harm


Blood Frenzy. The rakshasa has advantage on melee attack rolls against any creature that doesn't have all its hit points.
Magic Resistance. The rakshasa has advantage on saving throws against spells and other magical effects
Magic Weapons. The rashasa's weapon attacks are magical.

Actions

Multiattack. The rakshasa makes one bite attack and one shadow claw attack.
Bite. Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 13 (2d8 + 4) piercing damage plus 10 (3d6) necrotic damage.
Shadow Claw. Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 11 (2d6 + 4) slashing damage, and the target must make a successful DC 15 Constitution saving throw or become poisoned for 1 round.

Reactions

Feed on Death. When a creature within 30 feet of the rakshasa drops to 0 hit points, the rakshasa gains 5 (1d10) temporary hit points.


Created by

I Dream of Azathoth.

Statblock Type

Monster

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