Archaic Chronomancer | Monster | Dungeons & Dragons 5e | Statblocks & Sheets | World Anvil

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homebrew by Team Brievary

Archaic Chronomancer CR: 5 (1800 XP)

Medium construct, neutral evil
Armor Class: 17 (natural armor)
Hit Points: 79 7d8+21
Speed: 30 ft

STR

14 +2

DEX

14 +2

CON

16 +3

INT

17 +3

WIS

14 +2

CHA

12 +1

Saving Throws: Int +6, Wis +5
Skills: Arcana +6, History +6
Damage Resistances: poison
Condition Immunities: exhaustion, paralyzed, petrified, poisoned
Senses: darkvision 60 ft., passive perception 12
Languages: any four language
Challenge Rating: 5 (1800 XP)

The chronomancer is a 7th-level spellcaster. Its spellcasting ability is Intelligence (save DC 14, +6 to hit with spell attacks). The chronomancer has the following wizard spells prepared:   Cantrips (at will): blade ward, mage hand, ray of frost, prestidigitation 1st level (4 slots): detect magic, expeditious retreat, magic missile, shield 2nd level (3 slots): hold person, misty step 3rd level (3 slots): blink, haste, slow 4th level (1 slot): banishment

Actions

Temporal Phase. The chronomancer chooses one creature it can see within 30 feet of it, causing a mass that will or has been in the same space as the creature to manifest. The target must make a DC 14 Constitution saving throw, taking 16 3d10 force damage on a failed save, or half as much damage on a successful one.

Reactions

Instant Premonition. when a creature attacks the chronomancer and lands a hit, the chronomancer can increase its AC by 2. this increase only lasts for the duration of the attacker's turn.


Created by

Nicholas Hoar.

Statblock Type

Monster

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