Harissa, Yochlol Princess | Monster | Dungeons & Dragons 5e | Statblocks & Sheets | World Anvil

Remove these ads. Join the Worldbuilders Guild

Harissa, Yochlol Princess CR: 20

Medium fiend (demon, shapechanger), neutral evil
Armor Class: 22 (mithril full plate, +2 shield.)
Hit Points: 380
Speed: 30 ft , climb: 30 ft

STR

16 +3

DEX

16 +3

CON

18 +4

INT

16 +3

WIS

21 +5

CHA

20 +5

Saving Throws: Dex 1d20+6 , Con 1d20+7 , Int 1d20+5 , Wis 1d20+10 , Cha 1d20+10
Skills: Deception 1d20+10 , Insight 1d20+10 , Perception 1d20+10 , Religion 1d20+8 , Stealth 1d20+7
Damage Resistances: cold, fire, lightning; bludgeoning, piercing, and slashing from nonmagical attacks
Damage Immunities: poison
Condition Immunities: frightened, poisoned
Senses: darkvision 120 ft., passive Perception 20
Languages: Common, Abyssal, Elvish, Undercommon
Challenge Rating: 20

Spellcasting. Harissa, Yochlol Princess is a 12th-level spellcaster. Her spellcasting ability is Wisdom (spell save DC 18, +10 to hit with spell attacks). Harissa, Yochlol Princess can innately cast the following spells, requiring no material components:

Cantrips (at will): guidance, message, poison spray, resistance, thaumaturgy
1st level (4 slots): bane, cure wounds, inflict wounds
2nd level (3 slots): blindness/deafness, silence, spiritual weapon
3rd level (3 slots): bestow curse, dispel magic, magic circle
4th level (3 slots): banishment, divination, freedom of movement
5th level (2 slots): contagion, dispel evil and good, insect plague
6th level (1 slot): harm, true seeing

At will: detect thoughts, web

1/day: dominate person


Legendary Resistance (3/Day). If the Harissa, Yochlol Princess fails a saving throw, she can choose to succeed instead.

Shapechanger. Harissa, Yochlol Princess can use her action to polymorph into a form that resembles a female drow or giant spider, or back into her true form. Her statistics are the same in each form. Any equipment she is wearing or carrying isn't transformed. Harissa, Yochlol Princess reverts to her true form if she dies.

Discern Lie. Harissa, Yochlol Princess knows when she hears a creature speak a lie in a language she knows.

Fey Ancestry. Harissa, Yochlol Princess has advantage on saving throws against being charmed, and magic can't put her to sleep.

Magic Resistance. Harissa, Yochlol Princess has advantage on saving throws against spells and other magical effects.

Spider Climb. Harissa, Yochlol Princess can climb difficult surfaces, including upside down on ceilings, without needing to make an ability check.

Web Walker. Harissa, Yochlol Princess ignores movement restrictions caused by webbing.

Actions

Multiattack. Harissa, Yochlol Princess makes three melee attacks.

Death Lance. Melee Weapon Attack: 1d20+10 to hit, reach 5 ft., one target. Hit: 8 1d6+5 piercing damage plus 18 4d8 necrotic damage. The target's hit point maximum is reduced by an amount equal to the necrotic damage it takes. This reduction lasts until the target finishes a long rest. The target dies if its hit point maximum is reduced to 0.

Slam (Bite in Spider Form). Melee Weapon Attack: 1dd20+10 to hit, reach 5 ft. (10 feet in demon form), one target. Hit: 5 1d6+5 bludgeoning (piercing in spider form) damage plus 21 6d6 poison damage.

Mist Form. Harissa, Yochlol Princess transforms into toxic mist or reverts to its true form. Any equipment it is wearing or carrying is also transformed. It reverts to its true form if it dies.
While in mist form, Harissa, Yochlol Princess is incapacitated and can't speak. It has a flying speed of 30 feet, can hover, and can pass through any space that isn't airtight. It has advantage on Strength, Dexterity, and Constitution saving throws, and it is immune to nonmagical damage.

While in mist form, Harissa, Yochlol Princess can enter a creature's space and stop there. Each time that creature starts its turn with Harissa, Yochlol Princess in its space, the creature must succeed on a DC 14 Constitution saving throw or be poisoned until the start of its next turn. While poisoned in this way, the target is incapacitated.   Summon Demon (3/Day)
Harissa, Yochlol Princess chooses what to summon and attempts a magical summoning.
Harissa, Yochlol Princess has a 50 percent chance of summoning one yochlol.
A summoned demon appears in an unoccupied space within 60 feet of its summoner, acts as an ally of its summoner, and can't summon other demons. It remains for 1 minute, until it or its summoner dies, or until its summoner dismisses it as an action.

Reactions

Parry. Harissa, Yochlol Princess adds 3 to its AC against one melee attack that would hit her. To do so, Harissa, Yochlol Princess must see the attacker and be wielding a melee weapon.

Legendary Actions

Harissa, Yochlol Princess can take 3 legendary actions, choosing from the options below. Only one legendary action can be used at a time and only at the end of another creature's turn. Harissa, Yochlol Princess regains spent legendary actions at the start of its turn.

Death Lance. Harissa, Yochlol Princess makes one attack with her death lance.
Compel Demon (Costs 2 Actions). An allied demon within 30 feet of Harissa, Yochlol Princess uses its reaction to make one attack against a target of Harissa, Yochlol Princess's choice that she can see.
Cast a Spell (Costs 1–3 Actions). Harissa, Yochlol Princess expends a spell slot to cast a 1st-, 2nd-, or 3rd-level spell that she has prepared. Doing so costs 1 legendary action per level of the spell.


Created by

IronRosePrince.

Statblock Type

Monster

Link/Embed