Dragon Age
The sloth demon's innate spellcasting ability is Intelligence, with Spell Attack = 1d20+5 and Spell Save DC = 13. It knows the following spells:
Spell amount | Spell Name | Attack/Saving Throw, Range, Concentration | Effect(s) |
---|---|---|---|
At will Friends Message Charm Person | Ray of sickness | Range = 60 ft., on hit CON SAVE | 2d8 poison dmg, fail = Poisoned until end of your next turn |
3/day each Detect Thoughts | Ray of Enfeeblement | Conc up to 1 min, Range = 60 ft., CON SAVE at end of each of target's turns to lift | Target deals 1/2 dmg on weapon attacks relying on STR |
Sleep | Duration = 1min, Range = 90 ft., AOE sphere 20 ft. | 7d8 and bring that amount of HP to sleep | |
1/day each Plane Shift (self) | Hypnotic Pattern | Conc up to 1 min, AOE cube 30 ft., WIS SAVE, ends on damage or action spent by someone else | Fail = charmed, incapacitated and speed = 0 |
Slow | Conc up to 1 min, AOE cube 40 ft., Range = 120 ft., WIS SAVE, repeated at end of each of target's turns | Fail = -2 AC & DEX SAVE, no reaction, spell can fail, only Action or Bonus Action |
Magic Resistance The sloth demon has Advantage on Saving Throws against spells and other magical effects.
Claws
Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 2d8+1 slashing damage. On hit, the sloth demon can choose to grapple a target instead of dealing damage (escape DC 11).
Drain Life
Melee Weapon Attack: +4 to hit, reach 5 ft., one willing creature or a creature that is Grappled by the sloth demon or Incapacitated, Restrained or Charmed. Hit: 4d6 necrotic damage. The target's HP maximum is reduced by an amount equal to the necrotic damage taken, and the sloth demon regains that amount of HP. The reduction lasts until the target finishes a Long Rest. The target dies if this effect reduces its HP maximum to 0.