Synthoid Musketeer | Monster | Dungeons & Dragons 5e | Statblocks & Sheets | World Anvil

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Synthoid Musketeer CR: 1

Medium construct, any
Armor Class: 14
Hit Points: 22 (5d8) 5d8
Speed: 30 ft

STR

12 +1

DEX

16 +3

CON

14 +2

INT

1 -5

WIS

12 +1

CHA

1 -5

Damage Immunities: poison, psychic
Condition Immunities: blinded, charmed, deafened, exhaustion, frightened
Senses: Darkvision 20 ft, Passive Perception 12
Languages: None
Challenge Rating: 1

Mechanical Solution. Using the advanced computer embedded into its chest, the Synthoid Musketeer can accurately project the motion of moving targets, allowing it to make shots with extreme accuracy. The Musketeer gains +2 to attack rolls against targets standing still, and +4 to attack rolls against moving targets.

Actions

Multiattack. The Synthoid makes two attacks, one against the target's body and one against its limbs.   Body Shot. Ranged weapon attack: +2 to hit, range 60 ft, one creature. Hit: 20 (5d6 + 2) piercing damage. 5d6+2   Cripple. Ranged weapon attack: +1 to hit, range 60 ft, one creature (the target creature must have limbs). Hit: 15 (4d6 + 2) piercing damage. This attack causes the target creature to suffer a lingering injury relevant to the portion of the body crippled. The effects of this injury are described in the Lingering Injury table.

A rare sight in the residential districts of Cathar, the Synthoid Musketeer is the elite of the city's mechanical guards. Enlisted to protect factories and smelters, and occasionally seen patrolling along the top of the city walls, the Musketeer is a humanoid killing machine designed with one thing in mind: unerring accuracy. It is said that a Synthoid Musketeer can shoot the feather off a man's cap at eight hundred paces, though few who see the barrel of a Musketeer's gun are ever heard from again.

Created by

ajpichner.

Statblock Type

Monster

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