Pluvia | Monster | Dungeons & Dragons 5e | Statblocks & Sheets | World Anvil

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Pluvia CR: 2

Large celestial, neutral good
Armor Class: 14 (natural armor)
Hit Points: 37 (5d10 + 10)
Speed: 5 ft , fly: 30 ft , swim: 30 ft

STR

14 +2

DEX

12 +1

CON

14 +2

INT

12 +1

WIS

10 +0

CHA

10 +0

Skills: History +3, Nature +3  
Condition Immunities: grappled, prone
Senses: Blindsight 50 ft., Truesight 20 ft., Passive Perception 10
Languages: Celestial, Common, understands Primordial, Telepathy 100 ft.
Challenge Rating: 2

At will: Luring Song.
The pluvia sings a haunting magical melody. Every Humanoid and aquatic or airborne creature within 300 ft. of the pluvia taht can hear the song must succeed on a DC 11 Wisdom saving throw or be Charmed until the song ends. The pluvia must take a Bonus Action on its subsequent turns to continue singing. It can stop singing at any time. The song ends if the pluvia is incapacitated.
While Charmed by the pluvia, a target is Incapacitated and ignores the songs of other creatures, including other pluvia. If the Charmed target is more than 5 ft. away from the pluvia, it must move on its turn toward the pluvia by the most direct route. It doesn't avoid Opportunity Attacks, but before moving into damaging terrain, such as a lava or a pit, and whenever it takes damage from a source other than the pluvia, the target can repeat the saving throw. A creature can also repeat the saving throw at the end of each of its turns. If a creature's saving throw is successful, the Effect ends on it.
A target that successfully saves is immune to this pluvia's song for the next 24 hours.
The luring song has a separate effect upon creatures of its own type. If another pluvia hears this song, the creature can understand the situation at hand and will move to the singing pluvia's aid if desired. This song can contain a type of Celestial language in it, and if a creature speaks Celestial, they can use a DC 10 History check to attempt to understand the words.

1/day: Cloud Concealment (1/day).
A 20-foot radius of magical clouds extend out from the pluvia, move with it, and spread into and around corners. The clouds last as long as the pluvia maintains concentration, up to 1 hour, or until acted upon by a wind of moderate or greater speed (10 mph). The area covered by clouds is heavily obscured, and all other creatures inside it are considered blinded. On its turn the pluvia may choose to dispel cloud concealment, and by doing so, any creature inside or below the clouds must pass a DC 12 Constitution check or take 1d4 in rain damage.


False Appearance
While the pluvia remains motionless in the skies or the sea, it is indistinguishable from clouds or water.

Actions

Crush.
Melee Weapon Attack: +5, Reach 5ft., one creature.
Hit: 6 (1d6 + 3) bludgeoning damage ... and the pluvia attaches to the target. If the target is Medium or smaller and the pluvia has advantage on the attack roll, it attaches by engulfing the target's head. The target is also blinded and unable to breathe while the pluvia is attached in this way.
While attached to the target, the pluvia can attack no other creature except the target but has advantage on its attack rolls. The pluvia's speed also becomes 0, it can't benefit from any bonus to its speed, and it moves with the target.
A creature can detach the pluvia by making a successful DC 14 Dexterity check as an action. On its turn the pluvia can detach itself from the target by using 5 feet of movement (flying).

The Pluvia are beautiful sky and seabound creatures. On land they dry out and eventually die, much like a fish or other sea creatures. Suijizo created them to embody all the things he loves, and perhaps to impress another god at the time. He loves all things water, and all things musical; thusly the Pluvia were born, a creature the god of Rhyme could be proud of. The pluvia are similar to an Earth stingray, but inhabit the expansive skies of Cirke or the deepest depths of the ocean. They sing compelling songs and have known to be either one's best friend, or worst enemy. They can speak directly into your mind, luring someone to their death or to their savior? The outcome is for you to decide.
Pluvia are migrating creatures, following the patterns of the wind and the waves. These creatures can be 'summoned' from any large body of water or cloud, if you have a prior existing contract with one, however, they do exist outside of these entities. Pluvia procreate into tiny pups that slowly grow into young, before moving into an adult phase of their life and finally onto Elder pluvia. Adult and Elder pluvia are large/ginormous creatures respectively, and thusly can be used as mounts if one has a blood contract with the creature. (Or hires a transport with the same).
Pups are still learning to sing the song of their people, so they do not have the power to charm beyond infatuation yet. They also cannot crush anyone or anything, but if they were to accidentally cover someone's mouth and nose with their little squishy bodies, they could theoretically suffocate someone. They do still have natural camoflauge in clouds and water, and can make a form of cloud camoflauge, 1x per day, and their cloud cover is not nearly as thick as an adult's, only giving enemies and others disadvantage on perception checks made against them. Come back to this later and flesh out the differences between life stages. An Elder Pluvia would be able to literally crush several people at one time, and it wouldn't be a face squashing move.

Suggested Environments

Pluvia can live in the sea or in the sky. Their appearance only differs slightly from one region to the next, as in the sky they take on a cloudlike appearance, whereas in the water, that changes...


Created by

Chailise.

Statblock Type

Monster

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