Elementalist | Monster | Dungeons & Dragons 5e | Statblocks & Sheets | World Anvil

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Elementalist CR: 3

Medium humanoid (any), any
Armor Class: 15 (Natural Armor)
Hit Points: 52 (8d10+8)
Speed: 30 ft

STR

12 +1

DEX

15 +2

CON

12 +1

INT

17 +3

WIS

10 +0

CHA

10 +0

Saving Throws: Dexterity +4, Intelligence +5
Skills: Acrobatics +4, Arcana +5
Senses: Passive Perception 10
Languages: Common
Challenge Rating: 3

Dominating Element. If the elementalist damages a creature with a weapon or spell attack and the target is vulnerable to any of the damage types, the elementalist can roll one additional damage die for those types.   Spell Dodging. The elementalist has advantage on saving throws against spells and other magical effects.   Vis Casting. The elementalist has a total of 4 vis points. It can spend vis points to cast the following spells (Spell Save DC 13, +5 to hit with spell attacks), and regains expended vis points after finishing a short or long rest.   At will: create bonfire, frostbite, shocking grasp   1 point: burning hands, detect magic, grease, witch bolt   2 points: flame blade, flash freeze, sunden's storm mantle

Actions

Multiattack. The elementalist makes either two shortsword attacks, or one shortsword and one spellwrought strike attack.   Shortsword. Melee Weapon Attack: +4 to hit, reach 5ft., one target. Hit: 5 (1d6+2) piercing damage.   Spellwrought Strike (Costs 1 Vis Point). Melee Weapon Attack: +4 to hit, reach 5ft., one target. Hit: 5 (1d6+2) piercing damage plus 7 (2d6) force damage.


Created by

FranofFunnyFun.

Statblock Type

Monster

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