SRD
The mummy lord is a 10th-level spellcaster, with spellcasting ability WISDOM and Spell Save DC = 17, spell attack = 1d20+9 . It has the following Cleric spells prepared:
Spell Level | Spell Name | Attack/Saving Throw, Range, Concentration | Effect(s) | Per Higher Level |
---|---|---|---|---|
0th (at will) Thaumaturgy | Sacred Flame | Dex Save, Range = 60 ft. | 2d8 radiant dmg | - |
1st (4 slots) Command | Guiding Bolt | Range = 120 ft. | 4d6 radiant dmg & next attack roll made against target has Advantage before end of your next turn. | + 1d6 |
Shield of Faith | Range = 60 ft., Conc up to 10 Min, Bonus Action | +2 AC | - | |
2nd (3 slots) | Hold Person | Wis Save, Range = 60 ft., Conc up to 1 Min | Fail = Paralyzed. Save repeated at end of each of target's turns | +1 target |
Silence | AOE sphere r = 20 ft., Range = 120 ft., Conc up to 10 Min | In area creatures are Deafened and can't use Verbal components | - | |
Spiritual Weapon | Range = 60 ft., Bonus action | Attacks within 5 ft. of weapon, dmg = 1d8+4 . As Bonus Action move 20 ft. | + 1d8 dmg | |
3rd (3 slots) Animate Dead | Dispel Magic | Range = 120 ft. | Any spell < 3rd level, dispelled. Remainder = check with DC = 10 + spell's level | +1 spell level range |
4th (3 slots) Divination | Guardian of Faith | Duration = 8 h, Range = 30 ft., Dex Save when enemy comes within 10 ft. first time in turn. | Fail = 20 radiant dmg, suc = 10 dmg. Guardian vanisihes after dealing 60 dmg. | |
5th (2 slots) | Contagion | Range = Touch, Duration = 7 days, Con Save at end of each of hitted target's turns | Poisoned & if FAIL = 3: Becomes diseased (look-up) | |
Insect Plague | AOE sphere radius = 20 ft., Con Save on appear and entering Range = 300 ft., Conc up to 10 Min | Area is Difficult Terrain, Fail = 4d10 piercing dmg, Suc = 1/2 dmg | + 1d10 | |
6th (1 slot) | Harm | Con Save, Range = 60 ft. | Fail = 14d6 necrotic dmg & max HP is reduced equally for 1 hour, Suc = 1/2 dmg. Target can't go below 1 HP through this. Disease removal, removes effect. |
Magic Resistance The mummy lord has Advantage on Saving Throws against spells and other magical effects.
Rejuvenation A destroyed mummy lord gains a new body in 24 hours if its heart is intact, regaining all hit points and becoming active again. The new body appears within 5 ft. of the mummy lord's heart.
Multiattack
The mummy can use its Dreadful Glare and makes one attack with its Rotting Fist.
Rotting Fist
Melee Weapon Attack: +9 to hit, reach 5 ft., one target. Hit: 3d6+4 bludgeoning damage plus 6d6 necrotic damage. If the target is a creature, it must succeed on a DC 16 CON SAVE or be cursed with Mummy Rot. The cursed target can't regain hit points, and its hit point maximum decreases by 3d6 for every 24 hours that elapse. If the curse reduces the target's hit point maximum to 0, the target dies, and its body turns to dust. The curse lasts until removed by the remove curse spell or other magic.
Dreadful Glare
The mummy lord targets one creature it can see within 60 feet of it. If the target can see the mummy lord, it must succeed on a DC 16 WIS SAVE against this magic or become Frightened until the end of the mummy's next turn. If the target fails the saving throw by 5 or more, it is also Paralyzed for the same duration. A target that succeeds on the saving throw is immune to the Dreadful Glare of all mummies and mummy lords for the next 24 hours.
The mummy lord has 3 Legendary Actions, regained at the start of his turn and taken at the end of another creature's turn.
Attack
The mummy lord makes one attack with its Rotting Fist or uses its Dreadful Glare.
Blinding Dust Blinding dust and sand swirls magically around the mummy lord. Each creature within 5 ft. of the mummy lord must succeed a DC 16 CON SAVE or be Blinded until the end of the creature's next turn.
Blasphemous Word (2 Actions) The mummy lord utters a blasphemous word. Each non-undead creature within 10 ft. of the lord that can hear the magical utterance must succeed on a DC 16 CON SAVE or be Stunned until the end of the lord's next turn.
Channel Negative Energy (2 Actions) The lord magically unleashes negative energy. Creatures within 60 ft. of the lord, including ones behind barriers and corners, can't regain HP until the end of the lord's next turn.
Whirlwind of Sand (2 Actions) The lord magically transforms into a whirlwind of sand, moves up to 60 ft., and reverts to it normal form. While in whirlwind form, the lord is immune to all damage, and it can't be Grappled, Petrified, Knocked Prone, Restrained or Stunned. Equipment worn or carried by the mummy lord remains in his possession.