Mummy Lord | Monster | Dungeons & Dragons 5e | Statblocks & Sheets | World Anvil

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SRD

Mummy Lord CR: 15 (13,000 XP)

Medium undead, any
Armor Class: 17 (natural armor)
Hit Points: 97 ( 13d8+39 )
Speed: 20 ft

STR

18 +4

DEX

10 +0

CON

17 +3

INT

11 +0

WIS

18 +4

CHA

16 +3

Saving Throws: Con +8, Int +5, Wis +9, Cha +8
Skills: History +5, Religion +5
Damage Vulnerabilities: fire
Damage Immunities: necrotic, poison; bludgeoning, piercing and slashing from nonmagical attacks
Condition Immunities: charmed, exhaustion, frightened, paralyzed, poisoned
Senses: darkvision 60 ft.
Languages: Languages it knew in life
Challenge Rating: 15 (13,000 XP)

The mummy lord is a 10th-level spellcaster, with spellcasting ability WISDOM and Spell Save DC = 17, spell attack = 1d20+9 . It has the following Cleric spells prepared:  

Spell Level Spell Name Attack/Saving Throw, Range, Concentration Effect(s) Per Higher Level
0th (at will) Thaumaturgy Sacred Flame Dex Save, Range = 60 ft. 2d8 radiant dmg -
1st (4 slots) Command Guiding Bolt Range = 120 ft. 4d6 radiant dmg & next attack roll made against target has Advantage before end of your next turn. + 1d6
Shield of Faith Range = 60 ft., Conc up to 10 Min, Bonus Action +2 AC -
2nd (3 slots) Hold Person Wis Save, Range = 60 ft., Conc up to 1 Min Fail = Paralyzed. Save repeated at end of each of target's turns +1 target
Silence AOE sphere r = 20 ft., Range = 120 ft., Conc up to 10 Min In area creatures are Deafened and can't use Verbal components -
Spiritual Weapon Range = 60 ft., Bonus action Attacks within 5 ft. of weapon, dmg = 1d8+4 . As Bonus Action move 20 ft. + 1d8 dmg
3rd (3 slots) Animate Dead Dispel Magic Range = 120 ft. Any spell < 3rd level, dispelled. Remainder = check with DC = 10 + spell's level +1 spell level range
4th (3 slots) Divination Guardian of Faith Duration = 8 h, Range = 30 ft., Dex Save when enemy comes within 10 ft. first time in turn. Fail = 20 radiant dmg, suc = 10 dmg. Guardian vanisihes after dealing 60 dmg.
5th (2 slots) Contagion Range = Touch, Duration = 7 days, Con Save at end of each of hitted target's turns Poisoned & if FAIL = 3: Becomes diseased (look-up)
Insect Plague AOE sphere radius = 20 ft., Con Save on appear and entering Range = 300 ft., Conc up to 10 Min Area is Difficult Terrain, Fail = 4d10 piercing dmg, Suc = 1/2 dmg + 1d10
6th (1 slot) Harm Con Save, Range = 60 ft. Fail = 14d6 necrotic dmg & max HP is reduced equally for 1 hour, Suc = 1/2 dmg. Target can't go below 1 HP through this. Disease removal, removes effect.


Magic Resistance The mummy lord has Advantage on Saving Throws against spells and other magical effects.
Rejuvenation A destroyed mummy lord gains a new body in 24 hours if its heart is intact, regaining all hit points and becoming active again. The new body appears within 5 ft. of the mummy lord's heart.

Actions

Multiattack The mummy can use its Dreadful Glare and makes one attack with its Rotting Fist.
Rotting Fist Melee Weapon Attack: +9 to hit, reach 5 ft., one target. Hit: 3d6+4 bludgeoning damage plus 6d6 necrotic damage. If the target is a creature, it must succeed on a DC 16 CON SAVE or be cursed with Mummy Rot. The cursed target can't regain hit points, and its hit point maximum decreases by 3d6 for every 24 hours that elapse. If the curse reduces the target's hit point maximum to 0, the target dies, and its body turns to dust. The curse lasts until removed by the remove curse spell or other magic.
Dreadful Glare The mummy lord targets one creature it can see within 60 feet of it. If the target can see the mummy lord, it must succeed on a DC 16 WIS SAVE against this magic or become Frightened until the end of the mummy's next turn. If the target fails the saving throw by 5 or more, it is also Paralyzed for the same duration. A target that succeeds on the saving throw is immune to the Dreadful Glare of all mummies and mummy lords for the next 24 hours.

Legendary Actions

The mummy lord has 3 Legendary Actions, regained at the start of his turn and taken at the end of another creature's turn.

Attack The mummy lord makes one attack with its Rotting Fist or uses its Dreadful Glare.
Blinding Dust Blinding dust and sand swirls magically around the mummy lord. Each creature within 5 ft. of the mummy lord must succeed a DC 16 CON SAVE or be Blinded until the end of the creature's next turn.
Blasphemous Word (2 Actions) The mummy lord utters a blasphemous word. Each non-undead creature within 10 ft. of the lord that can hear the magical utterance must succeed on a DC 16 CON SAVE or be Stunned until the end of the lord's next turn.
Channel Negative Energy (2 Actions) The lord magically unleashes negative energy. Creatures within 60 ft. of the lord, including ones behind barriers and corners, can't regain HP until the end of the lord's next turn.
Whirlwind of Sand (2 Actions) The lord magically transforms into a whirlwind of sand, moves up to 60 ft., and reverts to it normal form. While in whirlwind form, the lord is immune to all damage, and it can't be Grappled, Petrified, Knocked Prone, Restrained or Stunned. Equipment worn or carried by the mummy lord remains in his possession.


Created by

OmeWillem.

Statblock Type

Monster

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