Drada Xiltyn | Monster | Dungeons & Dragons 5e | Statblocks & Sheets | World Anvil

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Drada Xiltyn CR: 18

Medium humanoid, lawful neutral
Armor Class: 17
Hit Points: 135 (18d8 + 54)
Speed: 30 ft

STR

11 +0

DEX

16 +3

CON

16 +3

INT

12 +1

WIS

18 +4

CHA

20 +5

Saving Throws: CON +9, WIS +10, CHA +11
Skills: Arcana +13, History +10, Insight +10, Perception +16
Damage Immunities: Psychic
Condition Immunities: Frightened
Senses: Darkvision 120ft, Passive Perception 26
Languages: All, Telepathy 120ft.
Challenge Rating: 18

Spellcasting. Drada Xiltyn is a 20th-level spellcaster. Its spellcasting ability is Charisma (spell save DC 20, +11 to hit with spell attacks). She has the following Sorcerer spells:   Cantrips: Mage hand, Prestidigitation, Shadowcraft   1st level (4 slots): detect magic, magic missile, shield, thunderwave   2nd level (3 slots): acid arrow, detect thoughts, invisibility, mirror image   3rd level (3 slots): animate dead, counterspell, dispel magic, fireball   4th level (3 slots): blight, dimension door   5th level (3 slots): cloudkill, scrying   6th level (1 slot): disintegrate, globe of invulnerability   7th level (1 slot): finger of death, plane shift   8th level (1 slot): dominate monster, power word stun   9th level (1 slot): power word kill   She has 20 Sorcery points, that follow the same rules as a normal sorcerer (she can make spell slots into points and points into spell slots). She has the following metamagics:   Heightened Spell. When you cast a spell that forces a creature to make a saving throw to resist its effects, you can spend 3 sorcery points to give one target of the spell disadvantage on its first saving throw made against the spell.   Distant Spell. When you cast a spell that has a range of 5 feet or greater, you can spend 1 sorcery point to double the range of the spell.   Empowered Spell. When you roll damage for a spell, you can spend 1 sorcery point to reroll a number of the damage dice up to your Charisma modifier (minimum of one). You must use the new rolls.   Extended Spell. When you cast a spell that has a duration of 1 minute or longer, you can spend 1 sorcery point to double its duration, to a maximum duration of 24 hours.


Hound of Ill Omen   She has the ability to call forth a howling creature of darkness to harass her foes. As a bonus action, she can spend 3 sorcery points to summon a hound of ill omen to target one creature that she can see within 120 feet of her. The hound uses the dire wolf’s statistics, with the following changes:   The hound is size Medium, not Large, and it counts as a monstrosity, not a beast. It appears with 15 temporary hit points. It can move through other creatures and objects as if they were difficult terrain. The hound takes 5 force damage if it ends its turn inside an object. At the start of its turn, the hound automatically knows its target’s location. If the target was hidden, it is no longer hidden from the hound. The hound appears in an unoccupied space of her choice within 30 feet of the target. Roll initiative for the hound. On its turn, it can move only toward its target by the most direct route, and it can use its action only to attack its target. The hound can make opportunity attacks, but only against its target. Additionally, while the hound is within 5 feet of the target, the target has disadvantage on saving throws against any spell you cast. The hound disappears if it is reduced to 0 hit points, if its target is reduced to 0 hit points, or after 5 minutes.   Shadow Walk When she is in dim light or darkness, as a bonus action, she can teleport up to 120 feet to an unoccupied space she can see that is also in dim light or darkness.   Umbral Form She can spend 6 sorcery points as a bonus action to transform herself into a shadowy form. In this form, she has resistance to all damage except force and radiant damage, and she can move through other creatures and objects as if they were difficult terrain. She takes 5 force damage if she ends her turn inside an object.   She remains in this form for 1 minute. It ends early if she is incapacitated, if she dies, or if she dismisses it as a bonus action.

The Shadowmaster and master sorcerer, Drada wants to put her days of violence behind her. But if she must fight, she will show no mercy.

Created by

APGB_Challenger.

Statblock Type

Monster

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