Medium construct (steel defender), neutral
Armor Class: 15 (Natural Armor)
Hit Points: 62
Speed:
40 ft
Saving Throws: DEX +5 / CON +6
Skills: Athletics - +8
Perception - +6
Damage Immunities: Poison
Condition Immunities: Charmed, Exhaustion, Poisoned
Senses: Dark Vision 60 ft. , Passive Perception 17
Languages: Common, Post-Mortal
Challenge Rating: N/A
Vigilant. The Defender can't be surprised.
Actions
Force-Empowered Rend - Melee Weapon Attack: +6 to hit, reach 5 ft., one target you can see.
Hit: 1d8+4 force damage.
Repair (3 / Day). The magical mechanisms inside the defender restore 2d8+4 hit points to itself or to one construct or object within 5 feet of it.
Reactions
Deflect Attack. The defender imposes disadvantage on the attack roll of one creature it can see that is within 5 feet of it, provided the attack roll is against a creature other than the defender.