C0011D | Monster | Dungeons & Dragons 5e | Statblocks & Sheets | World Anvil

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C0011D CR: N/A

Medium construct (steel defender), neutral
Armor Class: 15 (Natural Armor)
Hit Points: 62
Speed: 40 ft

STR

14 +2

DEX

12 +1

CON

14 +2

INT

14 +2

WIS

16 +3

CHA

12 +1

Saving Throws: DEX +5 / CON +6
Skills: Athletics - +8   Perception - +6
Damage Immunities: Poison
Condition Immunities: Charmed, Exhaustion, Poisoned
Senses: Dark Vision 60 ft. , Passive Perception 17
Languages: Common, Post-Mortal
Challenge Rating: N/A

Vigilant. The Defender can't be surprised.

Actions

Force-Empowered Rend - Melee Weapon Attack: +6 to hit, reach 5 ft., one target you can see.

  • Hit: 1d8+4 force damage.
  • Repair (3 / Day). The magical mechanisms inside the defender restore 2d8+4 hit points to itself or to one construct or object within 5 feet of it.

    Reactions

    Deflect Attack. The defender imposes disadvantage on the attack roll of one creature it can see that is within 5 feet of it, provided the attack roll is against a creature other than the defender.


    Created by

    ProfessorSnacks.

    Statblock Type

    Monster

    Link/Embed