Allosaurus | Monster | Dungeons & Dragons 5e | Statblocks & Sheets | World Anvil

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Allosaurus CR: 4

Large beast, unaligned
Armor Class: 13
Hit Points: 58 (9d10+9) 9d10+9
Speed: 60 ft

STR

21 +5

DEX

16 +3

CON

17 +3

INT

5 -3

WIS

14 +2

CHA

5 -3

Skills: Perception +5
Senses: Passive Perception 15
Challenge Rating: 4

Colossus Slayer. Once during its turn when the allosaurus hits a creature with an attack, the creature takes an extra 1d8 damage if it's below its hit point maximum.   Pack Tactics. The allosaurus has advantage on an attack roll against a creature if at least one of the allosaurus's allies is within 5 feet of the creature and the ally isn't incapacitated.

Actions

Bite. Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 23 (4d8 + 5) slashing damage. If the target is a creature with hit dice greater than d8s, the damage dice for this attack are equal to the target's highest hit dice.   Rend. Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 21 (3d10 + 5) slashing damage and the target must succeed on a DC 13 Dexterity saving throw or have their armor class reduced by 1, up to a maximum of 5. AC lost in this way are restored after a short or long rest.


Created by

FranofFunnyFun.

Statblock Type

Monster

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