The Wild Beyond the Witchlight
Move 70ft while wearing scarf Evasion. If Agdon is subjected to an effect that allows him to make a Dexterity saving throw to take only half damage, he instead takes no damage if he succeeds on the saving throw and only half damage if he fails, provided he isn't incapacitated. Standing Leap. Agdon's long jump is up to 20 feet and his high jump is up to 10 feet, with or without a running start.
Multiattack. Agdon makes two Branding Iron or Dagger attacks. Branding Iron. Melee Weapon Attack: +7 to hit, reach 5ft., one target. Hit: 10 (3d6) fire damage, and the target is magically branded. Agdon is invisible to creatures branded this way. The brand disappears after 24 hours, or it can be removed from a creature or object by any spell that ends a curse. Dagger. Melee or Ranged Weapon Attack: +7 to hit, reach 5ft., or range 20/60ft., one target. Hit: 7 (1d4+5) piercing damage. Bonus Action. Quick Fingers. Agdon targets one creature within 5 feet of him that he can see and makes a Dexterity (Sleight of Hand) check, with a DC equal to 1 + the target's passive Wisdom (Perception) score. On a successful check, Agdon pilfers one object weighing 1 pound or less that the target has in its possession but not in its grasp, without the target noticing the theft.
Uncanny Dodge. Agdon halves the damage that he takes from an attack that hits him. He must be able to see the attacker.