DND 5th Edition Community Wiki
Thief CR: 1/4 (50 XP)
Medium humanoids, any
Armor Class: 10
Hit Points: 8 hp (4d8)
Speed:
30 ft
, fly: 0 ft
, burrow: 0 ft
, swim: 0 ft
, climb: 30 ft
Skills: Cunning Action - On each of its turns, the thief can use a bonus action to take the Dash, Disengage, Hide, or Use an Object action.
Sneak Attack (1/Turn) - The thief deals an extra 3 (1d6) damage when it hits a target with a weapon attack and has advantage on the attack roll, or when the target is within 5 ft. of an ally of the thief that isn't incapacitated and the thief doesn't have disadvantage on the attack roll.
Senses: Passive Perception 11
Languages: Any one language (usually Common), Thieves' Cant
Challenge Rating: 1/4 (50 XP)
Actions
Dagger - Melee or Ranged Weapon Attack: +4 to hit, reach 5 ft. or range 20/60 ft., one target. Hit: 4 (1d4 + 2) piercing damage.
Thieves specialize in stealing and breaking into buildings. They fare better picking locks than fights and tend to turn to combat only as a last resort. Gives 50 XP upon defeat.