The Harvestman | Monster | Dungeons & Dragons 5e | Statblocks & Sheets | World Anvil

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The Harvestman CR: 7

Medium construct, abberation, chaotic evil
Armor Class: 13
Hit Points: 37
Speed: 40 ft

STR

11 +0

DEX

16 +3

CON

14 +2

INT

10 +0

WIS

14 +2

CHA

16 +3

Skills: Deception +6, Stealth +6, Intimidation +6
Damage Vulnerabilities: Fire, Radiant
Damage Resistances: Bludgeoning, Piercing, and Slashing Damage from Nonmagical attacks, Necrotic, Cold, Thunder.
Damage Immunities: Psychic, Poison.
Condition Immunities: Charmed, Exhausted, Paralyzed, Petrified, Poisoned, Prone, Unconscious
Senses: Darkvision 60 ft., Passive Perception 13
Languages: Understands Sylvan, Common, Abyssal, Celestial, but can only repeat what he has heard
Challenge Rating: 7

1/day: spirit guardians


Just a Scarecrow: While the Harvestman remains motionless, it is indistinguishable from an ordinary, inanimate scarecrow.   Mimicry: The Harvestman can mimic the voices of any creature they have heard. A creature that hears them can tell they are imitations with a DC 16 Wisdom (Insight) check.   Reap and Sow: Attacks made against any creature with the Frightened condition are made at advantage.   Crowstorm (Round 2): 1d4 Swarms of crows appear on the battlefield. These crows behave identically to the Swarm of Ravens stat block, however their Beaks attack causes the creature to make a DC 13 Wisdom saving throw or become Frightened until the end of their next turn. If they succeed against this saving throw, they are immune to the Frightened effect caused by this attack.   Bountiful Harvest (Round 3 or become Bloodied): Any creature hit with the Harvestman's Claw attack must make a DC 13 Wisdom saving throw or become Frightened. The creature can make another Wisdom saving throw at the end of each of its turns to remove the effect.

Actions

Multiattack: The Harvestman makes 2 Claw attacks.     Claw: Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 10 (2d6 + 3) slashing damage.   Traumatic Shriek: Every creature within 30 ft. that can hear the Harvestman must make a DC 13 Wisdom saving throw or become Frightened. The creature can make another Wisdom saving throw at the end of each of its turns to remove the effect.


Created by

Natureclaw.

Statblock Type

Monster

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