Field Agent | Monster | Dungeons & Dragons 5e | Statblocks & Sheets | World Anvil

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Field Agent CR: 1

Medium humanoid (human), lawful neutral
Armor Class: 12
Hit Points: 27 (6d8)
Speed: 27 ft

STR

10 +0

DEX

15 +2

CON

10 +0

INT

12 +1

WIS

14 +2

CHA

14 +2

Skills: Deception +5, Insight +4, Investigation +5, Perception +6, Persuasion +5, Sleight of Hand +4, Stealth +4
Senses: Passive Perception 16
Languages: Common
Challenge Rating: 1

Cunning Action. On each of its turns, the field agent can use a bonus action to take the Dash, Disengage, or Hide action.   Sneak Attack (1/Turn). The field agent deals an extra 7 (2d6) damage when it hits a target with a weapon attack and has advantage on the attack roll, or when the target is within 5 feet of an ally of the spy that isn't incapacitated and the field agent doesn't have disadvantage on the attack roll.

Actions

Automatic Pistol. Ranged Weapon Attack: +4 to hit, range 50/150 ft., one target. Hit: 7 (2d6 + 2) piercing damage.

Dagger. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 4 (1d4 + 2) piercing damage.


Created by

Dryant.

Statblock Type

Monster

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