Adult Koibra | Monster | Dungeons & Dragons 5e | Statblocks & Sheets | World Anvil

Remove these ads. Join the Worldbuilders Guild

Outside Homebrew

Adult Koibra CR: 5 (1800 XP)

Medium monstrosity, unaligned
Armor Class: 14
Hit Points: 65 (10d8+20) 10d8+20
Speed: 40 ft , swim: 50 ft

STR

14 +2

DEX

14 +2

CON

15 +2

INT

15 +2

WIS

14 +2

CHA

12 +1

Skills: Insight +5, Investigation +5, Perception +5, Stealth +7
Senses: Blindsight 60 Ft., Darkvision 60 ft., Passive Perception 15
Languages: Understands Common but can't speak
Challenge Rating: 5 (1800 XP)
Koibra by reese keefe

Amphibious. The koibra can breathe air and water.   Keen Smell. The koibra has advantage on Wisdom (Perception) checks that rely on smell.   Luck. Creatures have disadvantage on attack rolls against the koibra. The koibra also has advantage on any saving throws against spells and other magical effects.   Limited Telepathy. The koibra can magically communicate simple ideas, emotions, and images telepathically with any creature within 100 ft. of it that can understand a language.   Pressure Sensitivity. When the koibra is underwater, it can sense all creatures within 60 feet of it by detecting slight current and vibrations in the liquid. The koibra can identify the size and exact number of creatures around it, but cannot detect anything specific, such as race.

Actions

Multiattack. The koibra makes three attacks: one with its bite and two with its claws.   Bite. Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 10 (1d12+4) piercing damage plus 7 (2d6) poison damage. The target must make a DC 13 Constitution saving throw or be poisoned for 1 minute. Until this poison ends, the target is paralyzed. The target can repeat the saving throw at the end of each of its turns, ending the poison on itself on a success.   Claw. Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 11 (2d6+4)   Psychic Stare (Recharge 5-6). The koibra stares at a creature that is within 30 ft., radiating menace as it hisses. The creature must succeed on a DC 13 Intelligence saving throw or take 9 (3d4+2) psychic damage and roll disadvantage on any attack roll made until the start of the koibra's next turn.   Mental Insight (3/Day). The koibra chooses one creature within 30 feet of it that it can see. The target must contest its Charisma (Deception) against the koibra's Wisdom (Insight) check. If the koibra wins it magically learns one fact or secret about the creature.

Most often found residing within large ponds or calm rivers, the koibra is a deadly predator. The koibra uses its bite to inject prey with powerful neurotoxins. The toxins affect the victim's central nervous system, resulting in severe pain and paralysis. Its diet consists primarily of fish and snakes, when food is scarce, it also feeds on other small vertebrates, such as lizards, birds, and rodents. When annoyed, this creature quickly attempts to escape and avoid confrontation. However, if continuously provoked, the koibra can be highly aggressive. When alarmed, it rears up, extending its neck, showing the fangs and hisses loudly. It can be easily irritated by closely approaching objects or sudden movements. When threatened, the koibra can move forward to strike with frightening speed. Despite its predatory nature, the koibra isa symbol of luck, prosperity, and good fortune in the regions in which they are found.

Suggested Environments

Underwater, Forest, Hill


Created by

Glynyon.

Statblock Type

Monster

Link/Embed