Unnamed Sloop | Monster | Dungeons & Dragons 5e | Statblocks & Sheets | World Anvil

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Unnamed Sloop

Gargantuan , unaligned
Armor Class: 16
Hit Points: 140 (Damage Threshold 15)
Speed: 70 ft , fly: 0 ft

STR

20 +5

DEX

7 -2

CON

15 +2

INT

0 -5

WIS

0 -5

CHA

0 -5

Damage Immunities: Poison, Psychic
Condition Immunities: blinded, charmed, deafened, exhaustion, frightened, incapacitated, paralyzed, petrified, poisoned, prone, stunned, unconscious

Actions

During the Ship Action phase of Ship Combat, the Unnamed Sloop may either use its Barrage ability or one of its other non-Cannon abilities.   Barrage. Multiattack. Make two Fire Cannon attacks.   Fire Cannon. Ranged Weapon Attack. +8 to hit, range 120/480 ft., one target. Hit: 27 (5d10) piercing damage.   Turn 45 Degrees.- Requires a Helmsman at the Helm.   Turn 90 Degrees. - Requires a Helmsman at the Helm.   Turn 180 Degrees. - Requires a Helmsman at the Helm.   Solve Crisis. - Assign one or more crew to deal with a crisis aboard the ship. A player may make an ability check (DC decided by the GM) in order to resolve the crisis this turn. Bonus to roll if crew has active Bosun.   Improvise - Players can always come up with a different way for the crew to spend their round.

The Unnamed Sloop currently has these major attributes:   Timeworn Hull: The Unnamed Sloop's hull was once state of the art. Unfortunately, there are few alive now that were around when that was the case.   (lower total hit points, -1 AC)   Armidan Cannons (2/side): Basic Armidan Pirate cannons are still a step above what most everyone is packing. It especially helps to have a crew familiar with them.   (Armament upgraded to basic cannons, crew gives +2 to hit with cannon attacks which is included in the Fire Cannon action.)   Coremnian Silk Sails: Nobody knows quite what those elves use to make their silk, but the quality is unquestionable. The slightly adhesive nature of the sail help the crew with maneuvers and the tight weave catches the wind like a fly in a web.   (+2 AC, Combat Speed increased to 70ft/round. Map Travel speed increased to 10 hexes/day. May also use Turn actions as a Free Action instead of Ship Action during ship combat.)   The Unnamed Sloop Currently has these resources:
  • Morale - 1d8
  • Food - 1d4
  • Ammunition - 1d10
  • Medicine - 1d12
  • Water - 1d6
  • Repair - 1d20

Suggested Environments

Water, duh.


Created by

TudgeBluntly.

Statblock Type

Monster

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