Skeleton Archer CR: 1/4 (14xp)
Medium undead, lawful evil
Armor Class: 13
Hit Points: 11hp (2d8+2)
Speed:
25 ft
, fly: 0 ft
, burrow: 0 ft
, swim: 0 ft
, climb: 0 ft
Skills: Proficiency Bonus: +2.
Perception +4
Damage Vulnerabilities: Bludgeoning, Radiant
Damage Resistances: Piercing, Psychic
Damage Immunities: Posion
Condition Immunities: Exhaustion, Poisoned & Frightened
Senses: Passive perception; 12, Darkvision 60ft
Languages: -
Challenge Rating: 1/4 (14xp)
Actions
Shortbow. Ranged Weapon Attack: +5 to hit, range 80/320 ft., one target. Hit: 6 (1d6 + 3) piercing damage..
Dagger. Melee Weapon attack: +5 to hit, reach 5ft, one target. 5 (1d4+3) piercing damage.
Reactions
The skeletal remains brought back to life by necromantic magic. This variant specializes in archery and ranged combat though is somewhat less durable.