Andrah
Wolpertinger CR: 1/2
Tiny beast, unaligned
Armor Class: 14
Hit Points: 5 ( 2d4 )
Speed:
40 ft
Saving Throws: Dex +6
Skills: Perception +2, Stealth +6
Senses: darkvision 60 ft., passive Perception 10
Languages: -
Challenge Rating: 1/2
Innate Spellcasting: The Wolpertinger can innately cast the following spells without the need of any of their components. The Wolpertingers spellcasting ability is Wisdom.
At will: Minor Illusion
1/day: Blur
3/day: Magic Missile
Magical Sense: The Wolpertinger can sense any magic being cast within a 120 feet radius of it. If a spell is cast to attack the Wolpertinger by surprise, it is not.
Actions
Bite: Melee Weapon Attack: +2 to hit, reach 5 ft., one target.
Hit: 5 ( 1d4+2 ) piercing damage.
A small mammal resembling a common rabbit with antlers. They can sometimes be found deep inside forests on the continent of Kuldyr. Normally, they do not pose a threat, as they are rather shy. But if provoked, Wolpertinger can use innate magic to defend themselves.
Suggested Environments
Forests on Kuldyr