Guildmasters Guide to Ravnica
Druid of the Old Ways CR: 7
Medium humanoid (any race), any
Armor Class: 14 (hide armor)
Hit Points: 90 (12d8 + 36) 12d8+36
Speed:
30 ft
Saving Throws: Dex +5, Con +6, Wis +8
Skills: Nature +3, Perception +8, Survival +8
Senses: passive Perception 18
Languages: Common, Druidic
Challenge Rating: 7
Spellcasting. The druid is a 12th-level Gruul spellcaster. Its spellcasting ability is Wisdom (spell save DC 16, +8 to hit with spell attacks). It has the following druid spells prepared:
- Cantrips (at will): druidcraft, produce flame, resistance, thorn whip
- 1st level (4 slots): cure wounds, faerie fire, thunderwave
- 2nd level (3 slots): beast sense, flame blade, pass without trace
- 3rd level (3 slots): conjure animals, dispel magic, plant growth
- 4th level (3 slots): dominate beast, freedom of movement, wall of fire
- 5th level (2 slots): commune with nature, conjure elemental, scrying
- 6th level (1 slot): transport via plants, wall of thorns
Siege Monster. The druid deals double damage to objects and structures.
Speak with Beasts and Plants. The druid can communicate with beasts and plants as if they shared a language.
Actions
Quarterstaff. Melee Weapon Attack: +3 to hit, reach 5 ft., one target. Hit: 3 (1d6) 1d6 bludgeoning damage, or 4 (1d8) 1d8 bludgeoning damage if used with two hands.