Grung Sniper | Monster | Dungeons & Dragons 5e | Statblocks & Sheets | World Anvil

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Grung Sniper CR: 1/2

Small humanoid, chaotic neutral
Armor Class: 13
Hit Points: 11hp (3d6 + 3) 3d6+3
Speed: 25 ft , swim: 15 ft , climb: 25 ft

STR

10 +0

DEX

16 +3

CON

14 +2

INT

12 +1

WIS

10 +0

CHA

10 +0

Saving Throws: Dex +4
Skills: Stealth (+7) Sleight of hand (+5) Perception (+3)
Damage Immunities: Poison
Condition Immunities: Poisoned
Senses: Blindsense 10ft Passive perception 13
Languages: Common, Grung
Challenge Rating: 1/2

Casting ability: Intellect   Attack Modifier: +3   Save Dc: 11

At will: Prestidigitation

1/day: Disguise self, Fog Cloud

Actions

Dagger Melee Weapon Attack: +5 to hit, reach 5ft.,one target. Hit: 5 (1d4+3) 1d4+3 piercing damage.
  Short Bow Ranged weapon attack: +5 to hit, range 80/320ft one target. Hit 5 (1d6+2) 1d6+2
  Poison Weapon: As a bonus action, the grung coats a blade or projectile in its secreted poison. The target must succeed on a DC 12 Constitution saving throw or take 2d4 2d4 poison damage on a successful hit.

A trained sniper of the Kawa clan.

Suggested Environments

Swamp, Bog, Wetlands


Created by

River1020.

Statblock Type

Monster

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