Winter Wolf | Monster | Dungeons & Dragons 5e | Statblocks & Sheets | World Anvil

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Winter Wolf CR: 3

Large monstrosity, neutral evil
Armor Class: 13 (natural armor)
Evasion Class 12
Armor Reduction -3
Hit Points: 75 10d10+20
Moral 10 2d6
Speed: 50 ft

STR

18 +4

DEX

13 +1

CON

14 +2

INT

7 -2

WIS

12 +1

CHA

8 -1

Skills: Perception 1d20+5 , Stealth [roll1d20+3]
Damage Immunities: cold
Languages: Common, Giant, Winter Wolf
Challenge Rating: 3

Keen Hearing and Smell. The wolf has advantage on Wisdom (Perception) checks that rely on hearing or smell.   Pack Tactics. The wolf has advantage on an attack roll against a creature if at least one of the wolf's allies is within 5 feet of the creature and the ally isn't incapacitated.   Snow Camouflage. The wolf has advantage on Dexterity (Stealth) checks made to hide in snowy terrain.

Actions

Bite. Melee Weapon Attack: 1d20+6 to hit, reach 5 ft., one target. Hit: 11 2d6+4 piercing damage. If the target is a creature, it must succeed on a DC 14 Strength saving throw or be knocked prone.   Cold Breath (Recharge 5–6). The wolf exhales a blast of freezing wind in a 15-foot cone. Each creature in that area must make a DC 12 Dexterity saving throw, taking 18 4d8 cold damage on a failed save, or half as much damage on a successful one.


Created by

Gwen0100.

Statblock Type

Monster

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