Minotaur Skeleton | Monster | Dungeons & Dragons 5e | Statblocks & Sheets | World Anvil

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Monster Manual

Minotaur Skeleton CR: 2

Large undead, lawful evil
Armor Class: 12 (natural armor)
Hit Points: 67 (9d10 + 18) 9d10+18
Speed: 40 ft

STR

18 +4

DEX

11 +0

CON

15 +2

INT

6 -2

WIS

8 -1

CHA

5 -3

Damage Vulnerabilities: bludgeoning
Damage Immunities: poison
Condition Immunities: exhaustion, poisoned
Senses: darkvision 60 ft., passive Perception 9
Languages: understands Abyssal but can't speak
Challenge Rating: 2

Charge. If the skeleton moves at least 10 feet straight toward a target and then hits it with a gore attack on the same turn, the target takes an extra 9 (2d8) 2d8 piercing damage. If the target is a creature, it must succeed on a DC 14 Strength saving throw or be pushed up to 10 feet away and knocked prone.

Actions

Greataxe. Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 17 (2d12 + 4) 2d12+4 slashing damage.   Gore. Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 13 (2d8 + 4) 2d8+4 piercing damage.


Created by

I Dream of Azathoth.

Statblock Type

Monster

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